Full notes
Full ENDLESS™ Legend 2 update
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What changed
- Gameplay
ENDLESS™ Legend 2 changes
Hey everyone,
While we are targeting the next big update to have all the changes to the scaling cost, we want to drop a first patch.
This will help us to see if the direction we are going is something you like 🤗
For this update, we reduced the scale cost of what we will call "basic district".
The idea is that those buildings are more common to build, and therefore it should be cheaper / not scaling thaaat much.
Basic District = Farm, Works, and Communal Habitation
Here is the formula, for those of you interested in it (example below)
| Before | After | |
|---|---|---|
| Farm Cost&Work Cost | 84 + Target.DistrictCountFood * 100 + (1 + Target.DistrictCountAnyDistricts / 10) ^ 6 | 5000 min (60 + (Target.DistrictCountAnyDistricts - 1) * 10 + 30 * Target.DistrictCountFood)👨🏫 Cost base 60 plus 30 for every Farm/Works you already have, +10 for every district you already have (except the city center)Note: To avoid overflow, the cost in Industry will cap at 5,000. Remove the city center from consideration by subtracting 1. |
| Communal Habitation Cost | 50 + Target.DistrictCountAnyDistricts * 5 | 5000 min (60 + (Target.DistrictCountAnyDistricts - 1) * 5 + 15 * Target.DistrictCountPopulation)👨🏫 Cost base 60 plus 15 for every Communal Habitatation you already have, +5 for every district you already have (except the city center) |
Example 1 > You are building ONLY Farms
| Number of Farms | Cost Farms Before | Cost Farms After |
|---|---|---|
| 0 | 86 | 60 |
| 1 | 186 | 100 |
| 2 | 287 | 140 |
| 3 | 389 | 180 |
| 4 | 492 | 220 |
| 5 | 595 | 260 |
| 6 | 701 | 300 |
| 7 | 808 | 340 |
| 8 | 918 | 380 |
| 9 | 931 | 420 |
| 10 | 1031 | 460 |
Example 2 > You are building other buildings than Farms
| Number of Any other Districts than Farm | Cost Farms Before | Cost Farms After |
|---|---|---|
| 0 | 86 | 60 |
| 1 | 87 | 70 |
| 2 | 89 | 80 |
| 3 | 92 | 90 |
| 4 | 95 | 100 |
| 5 | 101 | 110 |
| 6 | 108 | 120 |
| 7 | 118 | 130 |
| 8 | 131 | 140 |
| 9 | 148 | 150 |
| 10 | 170 | 160 |
Both situations are different, as the formula takes into consideration the number of X districts you already built and the total number of districts.
Also, we incorporated a max cost to avoid scaling "To Infinite and Beyond."
On our next big update, there will be further changes, but again, this is a first version to see your thoughts.
What do you think about the changes ❓
How does it feel ❓
I hope not to see more images like this one....
Team reaction 👇
Have a nice day ^-^
Source
Changelog.gg summarizes and formats this update. How we read updates.
