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Steam News23 April 20262mo ago

Update #23 - First Pass to District Scaling Cost

​Hey everyone, While we are targeting the next big update to have all the changes to the scaling cost, we want to drop a first patch.

Full notes

Full ENDLESS™ Legend 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
changedFor this update, we reduced the scale cost of what we will call "basic district".
changedThe idea is that those buildings are more common to build, and therefore it should be cheaper / not scaling thaaat much.
changedExample 2 > You are building other buildings than Farms

ENDLESS™ Legend 2 changes

changedFor this update, we reduced the scale cost of what we will call "basic district".
changedThe idea is that those buildings are more common to build, and therefore it should be cheaper / not scaling thaaat much.
changedExample 2 > You are building other buildings than Farms

​Hey everyone,

While we are targeting the next big update to have all the changes to the scaling cost, we want to drop a first patch.

This will help us to see if the direction we are going is something you like 🤗

For this update, we reduced the scale cost of what we will call "basic district".

The idea is that those buildings are more common to build, and therefore it should be cheaper / not scaling thaaat much.

Basic District = Farm, Works, and Communal Habitation

Here is the formula, for those of you interested in it (example below)

BeforeAfter
Farm Cost&Work Cost84 + Target.DistrictCountFood * 100 + (1 + Target.DistrictCountAnyDistricts / 10) ^ 65000 min (60 + (Target.DistrictCountAnyDistricts - 1) * 10 + 30 * Target.DistrictCountFood)👨‍🏫 Cost base 60 plus 30 for every Farm/Works you already have, +10 for every district you already have (except the city center)Note: To avoid overflow, the cost in Industry will cap at 5,000. Remove the city center from consideration by subtracting 1.
Communal Habitation Cost50 + Target.DistrictCountAnyDistricts * 55000 min (60 + (Target.DistrictCountAnyDistricts - 1) * 5 + 15 * Target.DistrictCountPopulation)👨‍🏫 Cost base 60 plus 15 for every Communal Habitatation you already have, +5 for every district you already have (except the city center)

Example 1 > You are building ONLY Farms

Number of FarmsCost Farms BeforeCost Farms After
08660
1186100
2287140
3389180
4492220
5595260
6701300
7808340
8918380
9931420
101031460

Example 2 > You are building other buildings than Farms

Number of Any other Districts than FarmCost Farms BeforeCost Farms After
08660
18770
28980
39290
495100
5101110
6108120
7118130
8131140
9148150
10170160

Both situations are different, as the formula takes into consideration the number of X districts you already built and the total number of districts.

Also, we incorporated a max cost to avoid scaling "To Infinite and Beyond."

On our next big update, there will be further changes, but again, this is a first version to see your thoughts.

  • What do you think about the changes ❓

  • How does it feel ❓

I hope not to see more images like this one....

Team reaction 👇

Have a nice day ^-^

Source

Steam News / 23 April 2026

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