In this update3
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Full ENDLESS™ Dungeon - Definitive Edition update
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Repeated intro
Hello hello,
What changed
- Gameplay
- Balance
ENDLESS™ Dungeon - Definitive Edition changes
What could be better to celebrate the beginning of summer (I know it is not the case for the entire community) than the release of a bright new update! Let me introduce to you the Dead or Alive Online update.
Before going into the details, we wanted to thank the whole community, for the support for the game, the feedback and the crazy ideas you shared with us! Also, thanks to those of you who have participated in the co-creation of the new hero, Viggie.
In this patch, we have tried to address some of your complaints (although there are aspects that require much more time), while adding some surprises for you :)
There is a lot to talk about (warning big blog), but for those of you that prefer not to read that much, let me present you some of the highlights:
New Hero
Viggie New Weapon : CPU (Cardiac Processing Unit)
New Turrets
Insta Havoc and Healing Fountain Balancing of Weapons, Turrets and Heroes
And a lot of additional improvements and QoL
✨ Changes Inspired by our community!
New Hero > Viggie
A Couple of days ago we released a beautiful (a bit biased here) blog shwocasing you all the details regarding Viggie!, such as the lore, gameplay, art, etc. Today we will focus purely on the Gameplay aspect;
Passive > Flying Grandma Allows Viggie to fly above holes and small obstacles
✨ Active > Linked Lamps Places 2 lamps that create an energy barrier slowing down the monster crossing it. The turret will take damage when used.
✨ Ultimate (Holokitties) Generates static virtual kittens that attract monsters and deal return damage to them.
We wanted to Thank the entire community for participating in the co-creation of Viggie. It has been really nice journey!
New Weapon > CPU (Cardiac Processing Unit)
The community also decided on the visual design aspect of this new weapon in a vote [📬 Community Vote].
Description: An electric handgun that leaves a AOE that stuns monsters
New Turret’s
With a new hero and a new weapon we couldn't miss the opportunity to create another turret, or 2...
Insta Havoc
Description: when shoved, triggers a powerful explosion that stuns and damages monsters in a very large area. 25s cooldown
Healing Fountain
Apart from this new turret (which I love) we wanted to do something else, and we were checking the different feedback and the data and noticed that there were, primarily, 2 turrets that were way less used by players: the Spotter and the Sapper.
When brainstorming on what to do, we decided to combine (more or less) the 2 effects into 1 turret (Spotter) and creating an amazing new turret: the Healing Fountain! Transfers the Turret's Health to Heroes in the area of effect (300/400/500 HP) It cannot be shoved or replaced by another turret.
It will be automatically destroyed once transferred all the hp
Heroes
It is true that, in a way, all heroes would be nice to be improved but we needed to make some decisions and check all the feedback and the in-game data. Based on that we decided to tweak those with lower pick rates among all players.
Fassie
✨ Can use his active on himself ✨ Reduce ultimate trigger animation (10 ->3s),
Source
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