In this update2
Full notes
Full EndlessShinyBlues update
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What changed
- Performance
EndlessShinyBlues changes
EndlessShinyBlues
`FFJmp` parameter is not adapted, causing location-specific `/~` jumps in some chapters to not work correctly!
Hibiscus
Empty names with commas are incorrectly displayed in `Screenshot Tag` when the role mapping does not exist and there are more than two non-existing gig objects
Using the internal value handling hierarchy, objects now participate in sorting before the end of the destruction transition
Sortable transitions are not destroyed when history jumps
`PatternFade` does not take `KeepResize` into account
String object Shader control
`#OperationWait`, player operation wait
Source
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