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Steam News30 January 20215y ago

Endless Voyage update announcement- 30th Jan 2021

Hello, I am NPC, the producer. I mentioned our team encountered some problems that hindered our update process. Long story short: Our team was originally made up of three members, two programmers and me as a planner.

Full notes

Full Endless Voyage / 无尽航线 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, I am NPC, the producer. I mentioned our team encountered some problems that hindered our update process. Long story short:

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Events
addedOur team was originally made up of three members, two programmers and me as a planner. One programmer quit due to a lot of economic pressure, as the sale fell short of expectation; the other programmer preferred to develop a new project rather than maintain Endless Voyage.
addedI still want to carry out Endless Voyage as many players are looking forward to new content. However, I do not get to decide this for them, they have the power to choose their development.
addedI made a significant decision. Endless Voyage used to be common assets of the Dalaran studio. I bought this project( pay it on the note) and turned it into my own. And I registered a new company, Gustas.
changedLater I will cram in C language. I had not written code for eight years or so. Now I am trying to debug and maintain Endless Voyage.
changedUpdate: 1. Attack Cards: final harm value display( only include the cards harm itself and influence by self Strength, Blessing, Prayer, Grindstone, Lightning Rod; enemy buff influence is not included) 2. New Event: disgruntled Goblin 3. New Event Card: Almighty Attack
addedNext update( the time is not sure yet): Training Mode plot storage New card frame

Endless Voyage / 无尽航线 changes

addedOur team was originally made up of three members, two programmers and me as a planner. One programmer quit due to a lot of economic pressure, as the sale fell short of expectation; the other programmer preferred to develop a new project rather than maintain Endless Voyage.
addedI still want to carry out Endless Voyage as many players are looking forward to new content. However, I do not get to decide this for them, they have the power to choose their development.
addedI made a significant decision. Endless Voyage used to be common assets of the Dalaran studio. I bought this project( pay it on the note) and turned it into my own. And I registered a new company, Gustas.
changedLater I will cram in C language. I had not written code for eight years or so. Now I am trying to debug and maintain Endless Voyage.
changedUpdate: 1. Attack Cards: final harm value display( only include the cards harm itself and influence by self Strength, Blessing, Prayer, Grindstone, Lightning Rod; enemy buff influence is not included) 2. New Event: disgruntled Goblin 3. New Event Card: Almighty Attack

Our team was originally made up of three members, two programmers and me as a planner. One programmer quit due to a lot of economic pressure, as the sale fell short of expectation; the other programmer preferred to develop a new project rather than maintain Endless Voyage.

I still want to carry out Endless Voyage as many players are looking forward to new content. However, I do not get to decide this for them, they have the power to choose their development.

I made a significant decision. Endless Voyage used to be common assets of the Dalaran studio. I bought this project( pay it on the note) and turned it into my own. And I registered a new company, Gustas.

The update progress was quite slow because I was busying the handover, registering the company, reading and learning code.

Later I will cram in C language. I had not written code for eight years or so. Now I am trying to debug and maintain Endless Voyage.

It seems difficult to fulfill all my idea in the near future as I am the only programmer at present. So I am recruiting part time designers and programmers with knowledge of C and basic Unity. Please join Gusta and together we can update this game smoother. My current salary couldn't afford a full time colleague, so the part time offer will go on a long time.

Interested friends may email me: 253125567@qq.com

Besides, the most important 20210130 Update Log:

The update below: debug and value display function, was completed by me alone, with the Program Help, after scheme verification. The version will be "v1.1.20.210131"

Update:

  1. Attack Cards: final harm value display( only include the cards harm itself and influence by self Strength, Blessing, Prayer, Grindstone, Lightning Rod; enemy buff influence is not included)
  2. New Event: disgruntled Goblin
  3. New Event Card: Almighty Attack

Debug

1.

Figgy Bank

1 card 1 gold -> 1 card 2 gold.

Next update( the time is not sure yet): Training Mode plot storage New card frame

Besides, I am recruiting 20 players to try test branch to avoid bug, as I have not written code for a long time. Interested players may join our QQ players group: 874417263 and contact our operationer: Murong Xue.

I am not sure that if you may give me time to learn code and manage the team, but I can assure you that I will keep updating and perfecting Endless Voyage.

Source

Steam News / 30 January 2021

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