Full notes
Full Endless Tiles update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
- Events
Endless Tiles changes
New System
Added a Fight Boss Immediately system, including a new button that allows players to enter a boss battle instantly.
New Board Tiles
Trap Hole: Reduces the player’s HP when stepped on.
Golden Treasure Box: Grants a rare item when opened.
Dimensional Door: Randomizes all tiles on the board.
Gameplay Improvements
After defeating a boss, the enemy randomization system will add new enemy sets randomly, instead of using a fixed enemy list.
Newly generated tiles will have random durations, rather than always lasting 10 turns.
When the turn count reaches 0, the player will no longer lose immediately. Instead, the player will be unable to move on the map and will be forced into a boss battle.
New Status Effect
- Death MarkWhen accumulated to 10 stacks, the player’s HP is instantly reduced by 100%.
Others
Added an explanation for the Inventory system.
Added 1 new Event type.
Added 1 new Boss.
Added 1 new Enemy.
Added 5 new Items.
Source
Changelog.gg summarizes and formats this update. How we read updates.
