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Steam News3 February 20265mo ago

🏰 ENDLESS TD — Early Access Update (Jan–Feb 2025)

Steam post image Defenders, We’ve pushed a large Early Access update focused on foundational systems, PvP infrastructure, and long-term scalability.

In this update10

Full notes

Full Endless TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions15 changes0 removals
  • Performance
  • Balance
  • Gameplay
  • Maps
  • UI and audio
addedWe’ve pushed a large Early Access update focused on foundational systems, PvP infrastructure, and long-term scalability . This update adds new ways to play while continuing to refine core mechanics, visuals, and performance.
changedAs always, features and balance will continue to evolve with feedback.
changed⚔️ Versus Mode (Early Access)Versus Mode is now playable with 1v1 and 2v2 PvP .
changed⚔️ Versus Mode (Early Access)Split-map battlefields with mirrored lanes
changed⚔️ Versus Mode (Early Access)Matchmaking with ready checks and auto-start
added🗺️ New Map: Fire & IceNew fire/ice themed battlefield

Endless TD changes

addedWe’ve pushed a large Early Access update focused on foundational systems, PvP infrastructure, and long-term scalability . This update adds new ways to play while continuing to refine core mechanics, visuals, and performance.
changedAs always, features and balance will continue to evolve with feedback.
changedVersus Mode is now playable with 1v1 and 2v2 PvP .
changedSplit-map battlefields with mirrored lanes
changedMatchmaking with ready checks and auto-start

Steam post image Defenders,

We’ve pushed a large Early Access update focused on foundational systems, PvP infrastructure, and long-term scalability. This update adds new ways to play while continuing to refine core mechanics, visuals, and performance.

As always, features and balance will continue to evolve with feedback.

⚔️ Versus Mode (Early Access)

Versus Mode is now playable with 1v1 and 2v2 PvP.

  • Split-map battlefields with mirrored lanes

  • Send enemies to opponents using gold

  • Wave-based income and team lives

  • Matchmaking with ready checks and auto-start

  • AI opponents available for practice

Boss attacks are disabled by default in Versus while balance is refined.

🗺️ New Map: Fire & Ice

  • New fire/ice themed battlefield

  • Dynamic weather and environmental effects

  • Improved depth layering and visual clarity

🧙 New Towers (Early Access)

  • Water Tower — Introduces Wet status and per-enemy resistance tracking

  • Unholy Tower — Dark damage, curses, and new synergies

  • Death Knight — Hybrid tower (Unholy + Archer)

  • Hex Tower — Elemental resistance reduction with infinite scaling

👹 Bosses & Enemies

  • Expanded boss roster including Gorilla Warlord and Ice Dragon

  • New Angel enemy type

  • 50 new enemy pack variants

🎨 Visual & UX Improvements

  • New attack and upgrade animations across many towers

  • Lobby and victory screen redesigns

  • Improved tooltips, stat displays, and clarity during high-wave play

📖 New Player Onboarding

  • Interactive guided tour covering core systems

  • Desktop and mobile-specific flows

  • Designed to reduce early-game confusion

🎮 Steam Integration

  • Steam authentication and account linking

  • Achievements and Rich Presence

  • Steam invites and microtransaction support

📱 Performance, Stability & Mobile

  • Faster map loading and reduced stutter during upgrades

  • Improved mobile layouts and touch controls

  • Backend and deployment improvements for stability

🐛 Bug Fixes

  • Numerous fixes across gameplay, UI, and networking

  • Continued focus on crash reduction and polish

What We’re Watching

  • PvP balance and matchmaking quality

  • Tower synergies and late-game scaling

  • Performance at high waves and longer sessions

Your feedback directly helps shape Endless TD during Early Access. Balance and interactions will continue to be tuned. Report bugs, share builds, and let us know what feels good — or broken.

Thanks for playing, and see you in the next wave 🏰

Source

Steam News / 3 February 2026

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