In this update10
Full notes
Full Endless TD update
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What changed
- Performance
- Balance
- Gameplay
- Maps
- UI and audio
Endless TD changes
Steam post image Defenders,
We’ve pushed a large Early Access update focused on foundational systems, PvP infrastructure, and long-term scalability. This update adds new ways to play while continuing to refine core mechanics, visuals, and performance.
As always, features and balance will continue to evolve with feedback.
⚔️ Versus Mode (Early Access)
Versus Mode is now playable with 1v1 and 2v2 PvP.
Split-map battlefields with mirrored lanes
Send enemies to opponents using gold
Wave-based income and team lives
Matchmaking with ready checks and auto-start
AI opponents available for practice
Boss attacks are disabled by default in Versus while balance is refined.
🗺️ New Map: Fire & Ice
New fire/ice themed battlefield
Dynamic weather and environmental effects
Improved depth layering and visual clarity
🧙 New Towers (Early Access)
Water Tower — Introduces Wet status and per-enemy resistance tracking
Unholy Tower — Dark damage, curses, and new synergies
Death Knight — Hybrid tower (Unholy + Archer)
Hex Tower — Elemental resistance reduction with infinite scaling
👹 Bosses & Enemies
Expanded boss roster including Gorilla Warlord and Ice Dragon
New Angel enemy type
50 new enemy pack variants
🎨 Visual & UX Improvements
New attack and upgrade animations across many towers
Lobby and victory screen redesigns
Improved tooltips, stat displays, and clarity during high-wave play
📖 New Player Onboarding
Interactive guided tour covering core systems
Desktop and mobile-specific flows
Designed to reduce early-game confusion
🎮 Steam Integration
Steam authentication and account linking
Achievements and Rich Presence
Steam invites and microtransaction support
📱 Performance, Stability & Mobile
Faster map loading and reduced stutter during upgrades
Improved mobile layouts and touch controls
Backend and deployment improvements for stability
🐛 Bug Fixes
Numerous fixes across gameplay, UI, and networking
Continued focus on crash reduction and polish
What We’re Watching
PvP balance and matchmaking quality
Tower synergies and late-game scaling
Performance at high waves and longer sessions
Your feedback directly helps shape Endless TD during Early Access. Balance and interactions will continue to be tuned. Report bugs, share builds, and let us know what feels good — or broken.
Thanks for playing, and see you in the next wave 🏰
Source
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