What changed
0 fixes1 addition0 changes0 removals
addedI haven't posted here since mid-May, and I owe you an update, because Endless Snake has quietly had its busiest stretch yet. First though: thank you. Thank you for playing, for every review, and for the bug reports and suggestions. I read all of them, and a huge amount of what's below came straight from you. I don't post often, but the game hasn't sat still for a single day. Some of what's landed since my last update: ๐งฉ A deeper, fairer roguelite: the upgrade system was rebuilt around five distinct build paths (Combo, Speed, Phase, Marathon, Boost), and the card pool was pruned and re-priced using 1,300+ simulated runs, so dead picks are gone and every choice pulls its weight. โจ Upgrades you can actually feel: effects that used to be silent now show up on screen, and your chosen opening style now drops its signature onto the board in round one instead of many rounds later. โก Difficulty that keeps climbing: the late game no longer flattens out. The clock, the hazards, and the board itself keep tightening, so a deep run stays tense right to the end. ๐ฎ Full Steam Deck and controller support: every menu and in-run picker is now fully pad-navigable, with remappable skill and boost buttons, straight from a Deck player's request. ๐ Every mode got attention: Boss Rush is now a proper accelerating gauntlet with its own fastest-clear board, there's a weekly route where everyone races the exact same apple sequence, Endless gained milestone beats between start and death, and Two-Body and Strategist got real scoring overhauls. ๐
Daily Challenge and streaks: keep a daily streak going for a growing XP multiplier, with streak-freezes so one missed day doesn't wipe it, plus a panel showing who else took on today's run. ๐ A smarter end-of-run screen: a slow-mo death-cam replays your final two seconds with the fatal turn marked, alongside a recap of where the run actually turned and how close you came to your next milestone. ๐ฅ Hall of Fame: one composite score across every mode, so all-around mastery finally has a single leaderboard to climb. You'll even get a nudge if you slip in the rankings. ๐ฏ New achievements: fresh mode-specific achievements, plus build "feats" like reaching round 20 on a pure Boost build or felling three bosses in a single run. ๐ 29 languages, properly localized: a research-driven tone pass across all 29 supported languages so the writing reads naturally instead of machine-translated. ๐ Polish and fixes: clearer snake and board contrast, a decluttered play screen, apple types you can tell apart at a glance, music that escalates as your run heats up, and a long list of fixes from your reports, including a Bomb Fruit that could seal an apple off on all four sides. If you are looking for more games against a deep discount, check out this bundle: 4 Classic Games Please keep the feedback and reviews coming. They genuinely shape what comes next. I'll keep supporting and updating Endless Snake no matter how many people are playing. Every run, every review, and every bug report matters to me. โค๏ธ
Endless Snake changes
addedI haven't posted here since mid-May, and I owe you an update, because Endless Snake has quietly had its busiest stretch yet. First though: thank you. Thank you for playing, for every review, and for the bug reports and suggestions. I read all of them, and a huge amount of what's below came straight from you. I don't post often, but the game hasn't sat still for a single day. Some of what's landed since my last update: ๐งฉ A deeper, fairer roguelite: the upgrade system was rebuilt around five distinct build paths (Combo, Speed, Phase, Marathon, Boost), and the card pool was pruned and re-priced using 1,300+ simulated runs, so dead picks are gone and every choice pulls its weight. โจ Upgrades you can actually feel: effects that used to be silent now show up on screen, and your chosen opening style now drops its signature onto the board in round one instead of many rounds later. โก Difficulty that keeps climbing: the late game no longer flattens out. The clock, the hazards, and the board itself keep tightening, so a deep run stays tense right to the end. ๐ฎ Full Steam Deck and controller support: every menu and in-run picker is now fully pad-navigable, with remappable skill and boost buttons, straight from a Deck player's request. ๐ Every mode got attention: Boss Rush is now a proper accelerating gauntlet with its own fastest-clear board, there's a weekly route where everyone races the exact same apple sequence, Endless gained milestone beats between start and death, and Two-Body and Strategist got real scoring overhauls. ๐
Daily Challenge and streaks: keep a daily streak going for a growing XP multiplier, with streak-freezes so one missed day doesn't wipe it, plus a panel showing who else took on today's run. ๐ A smarter end-of-run screen: a slow-mo death-cam replays your final two seconds with the fatal turn marked, alongside a recap of where the run actually turned and how close you came to your next milestone. ๐ฅ Hall of Fame: one composite score across every mode, so all-around mastery finally has a single leaderboard to climb. You'll even get a nudge if you slip in the rankings. ๐ฏ New achievements: fresh mode-specific achievements, plus build "feats" like reaching round 20 on a pure Boost build or felling three bosses in a single run. ๐ 29 languages, properly localized: a research-driven tone pass across all 29 supported languages so the writing reads naturally instead of machine-translated. ๐ Polish and fixes: clearer snake and board contrast, a decluttered play screen, apple types you can tell apart at a glance, music that escalates as your run heats up, and a long list of fixes from your reports, including a Bomb Fruit that could seal an apple off on all four sides. If you are looking for more games against a deep discount, check out this bundle: 4 Classic Games Please keep the feedback and reviews coming. They genuinely shape what comes next. I'll keep supporting and updating Endless Snake no matter how many people are playing. Every run, every review, and every bug report matters to me. โค๏ธ
I haven't posted here since mid-May, and I owe you an update, because Endless Snake has quietly had its busiest stretch yet. First though: thank you. Thank you for playing, for every review, and for the bug reports and suggestions. I read all of them, and a huge amount of what's below came straight from you. I don't post often, but the game hasn't sat still for a single day. Some of what's landed since my last update: ๐งฉ A deeper, fairer roguelite: the upgrade system was rebuilt around five distinct build paths (Combo, Speed, Phase, Marathon, Boost), and the card pool was pruned and re-priced using 1,300+ simulated runs, so dead picks are gone and every choice pulls its weight. โจ Upgrades you can actually feel: effects that used to be silent now show up on screen, and your chosen opening style now drops its signature onto the board in round one instead of many rounds later. โก Difficulty that keeps climbing: the late game no longer flattens out. The clock, the hazards, and the board itself keep tightening, so a deep run stays tense right to the end. ๐ฎ Full Steam Deck and controller support: every menu and in-run picker is now fully pad-navigable, with remappable skill and boost buttons, straight from a Deck player's request. ๐ Every mode got attention: Boss Rush is now a proper accelerating gauntlet with its own fastest-clear board, there's a weekly route where everyone races the exact same apple sequence, Endless gained milestone beats between start and death, and Two-Body and Strategist got real scoring overhauls. ๐
Daily Challenge and streaks: keep a daily streak going for a growing XP multiplier, with streak-freezes so one missed day doesn't wipe it, plus a panel showing who else took on today's run. ๐ A smarter end-of-run screen: a slow-mo death-cam replays your final two seconds with the fatal turn marked, alongside a recap of where the run actually turned and how close you came to your next milestone. ๐ฅ Hall of Fame: one composite score across every mode, so all-around mastery finally has a single leaderboard to climb. You'll even get a nudge if you slip in the rankings. ๐ฏ New achievements: fresh mode-specific achievements, plus build "feats" like reaching round 20 on a pure Boost build or felling three bosses in a single run. ๐ 29 languages, properly localized: a research-driven tone pass across all 29 supported languages so the writing reads naturally instead of machine-translated. ๐ Polish and fixes: clearer snake and board contrast, a decluttered play screen, apple types you can tell apart at a glance, music that escalates as your run heats up, and a long list of fixes from your reports, including a Bomb Fruit that could seal an apple off on all four sides. If you are looking for more games against a deep discount, check out this bundle: 4 Classic Games Please keep the feedback and reviews coming. They genuinely shape what comes next. I'll keep supporting and updating Endless Snake no matter how many people are playing. Every run, every review, and every bug report matters to me. โค๏ธ