Full notes
Full Endless Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Security
- UI and audio
This is a stable release, focused on fixing bugs and making some other small improvements.
Some changes include:
Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there.
There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter.
Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized.
When landing, planetary security will no longer scan parked ships for illegal outfits.
Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @beccabunny, @Deltaspace0, @LixiChronikouOriou, @reticent-rem, @Saugia, @TheGiraffe3, @thewierdnut, @tibetiroka, @TomGoodIdea, @warp-core, and @xobes.
Don't forget that for each pair of major releases, we have a feedback box, so you can comment on the larger additions and changes in the game, or in general. The one for 0.10.13/14 can be found here. There's also a discussion post on GitHub as another place to chat about the update. And, finally, there's also a blog post for this release.
Source
Changelog.gg summarizes and formats this update. How we read updates.
