Full notes
Full Endless RPG - Untold Tales update
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What changed
- Events
- Gameplay
- Store
- UI and audio
- Fixes
- Balance
Endless RPG - Untold Tales changes
The late-game challenge is here! You can now enter any of the Five Seals and face their powerful guardians. I strongly recommend bringing a top-tier party, fully equipped with the best gear and carefully chosen Skills.
The rewards at the end vary depending on which Seal you challenge, choose wisely!
Changelog
- FIVE SEALSNew traits, items, enemies, and dialogues.
Added Angels, Demons, and Elementals.
Dialogue Engine: You can now trigger stand-alone battles directly from dialogue.
Town Shop coins doubled.
- Tavern TooltipRemoved "lively gambling tables" reference.
- Party DialoguesReviewed and corrected text glitches.
- Loot Drop RateReduced gear drop chance from 70% to 20%.
UI Updates: Magic Armor and Magic Resistance now visible on the Party Screen and Combat Query.
- Map IconsAdded icons for Seals and Caves.
Added a dotted line indicator when targeting with Provoke.
[FIX] Deny Unliving appearance for Demons.
[FIX] Wild Shape no longer keeps Demon horns.
[FIX] Mod Support now includes image.png.
[FIX] Fog effect now lasts the correct full turn.
[FIX] The "Light" tag is now properly categorized as a Good tag.
[BUG] Reinforcements weren’t accounting for Raised Dead and Mind-Controlled units. Now fixed!
[BUG] Obelisks now correctly grant XP.
[BUG] Spawners now receive passive skill status effects.
[BUG] Illusions now receive status effects that don’t require resistance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
