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Full Endless RPG update
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What changed
- Maps
- Events
- UI and audio
- Balance
- Gameplay
Endless RPG changes
Hello everyone! How are you? I've making some good progress in the past few days and now I would like to share with you the Evil Agents Update! They will appear on the map and spread chaos in the world. Shrinking villages, spreading lies, razing every building and making a never ending night. Only your team will be able to defeat them.
I hope you find this entertaining and agents definetly adds a dynamic challenge to the world. Tell me your thoughts about it! =]
[FIX] World Log, yellow message bottom left corner, put a 10s delay and obey pause [Outcasts] Show quest button, but disabled [FIX] On Rune Drop: don't allow Death Touch and Chain Soul [Agent] Boss Skill [Agent] Main Engine:
Chance to Spawn same as Evil Centers
Maximum of 3 agents
Troops setup
Refresh troops everyday
Level up 10% chance
All objects and sprites
Save/Load
Class Gear, Stats, Skills, Race and Appearence
On Combat Flee: if the boss is killed transform it in a Bandit Loner
On Map Query: flavor text by agent type
Radar variables (to be or not attacked or attack)
[Agent] The Silver Tongue:
Don’t attack anyone and can’t be attacked
Go from town to town
Make them hate each other
Reputation -10 per Silver Tongue level distributed across the towns (can repeat a town)
Exclamation mark before making the effect
[Agent] The Plague Bringer:
Don’t attack anyone and can’t be attacked
Go from town to town
Reduces a Town’s level (minimum of 1)
Heavy Rain on effect
[Agent] The Waaargh:
Attacks everything
Wanders around
Spawn Troops
Troops attack the surroundings
Troops gravitate around the Chief
Waaargh particles
Waaargh sound if player is close
[Agent] The Void Herald:
Don’t attack anyone and can’t be attacked
Flavor Text
Behavior if:
- Are there less Seals than my level?
- Am I 8 squares far from any building?
- Am I 20 squares far from other seal?
- Create a Seal
Seal:
- As Troop, but can’t be attacked, speed zero, no radar
- Replenish troops as the amount of Seals
When 3 Seals are open:
- Always night
- More clouds
- Night on Combat
[FIX] Map Log, leave it for longer, triple the time [FIX] “Dancing troops”, extend the troops attack range to engage in Tile*1.25 distance [BUG] Town without buildings or resources could generate absurd items in the shop [BUG] When entering and exiting the Town in a fast manner after completing a quest you can receive it multiple times [BUG] Smooth Rain sound [BUG] Attack Popup for Can't Heal, Can't Move, Can't Defend, Poison, Bleed, Frost, Burn [BUG] Enemy party attacking his own chars [BUG] Rain sound not playing [BUG] Better description on the Void Seal [BUG] Nerf troops of void seal and waaargh troops [BUG] Larger map Quest box
Source
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