Full notes
Full Endless RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Hi everyone! I was a little busy in this last update doing some new things. A big one is ready! Our artist, Nikky Orizano, finished all world sprites. I hope you like them. Also, another big one is brewing, the Pariah are being prepared and some variables are already in place on this new version. They ar not completely ready, but we are woking on it! =]
[BIG] New world sprites by Nikky Oryzano
[Pariah] - Town Variables
Add on objTown
New array_try_get function to avoid breaking saves =]
Save / Load World new variables
[Pariah] - Behavior
When Join at Town, on Train: Have Pariah races to Train
When Join, on Loner Spawn, if generates that Race near the Joined Town, create a bandit group instead
When Kill, on Loner Spawn, if generates that Race near the Killed Town, then don’t create a Loner
[FIX] Balance Impact Weapons
Tooltip about ignore Armor
Change to ignore 35% Armor instead of 50%
Change to ignore 70% Armor instead of 100%
[FIX] Second Chance Effect description corrected
[CHECK] Combat Music, not playing the full list (yes, it is=])
[BUG] Two sprites are off (Evil Mage and Fire)
[BUG] No weapon for generated characters
[BUG] Inate Spell+Sword+Spell=Flank
[BUG] Rush Effect is numerically inverted
Source
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