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Full Endless Rails update
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Repeated intro
Hey everyone!
What changed
- Gameplay
Endless Rails changes
After its announcement last week, the development of Endless Rails is full steam ahead! We’d love to thank all the feedback and super encouraging interest we got from you - especially on X - during the past few days.
For a long time we wanted to make a game with trains, and a few months ago the idea just hit: You should have a train, that goes from station to station in a wasteland, where monsters attack it, so it needs to be able to defend itself.
These were our very first sketches for it a few months ago:
After several iterations, drones and the train management pieces were added. Once we had the core loop, we found ourselves playing it over and over again. We wanted to make a game that can be played “endlessly”, a game that has high replayability, but also a good pick up ‘n play experience, so you can play it in short bursts. We still have a lot to iron out but it’s coming together nicely.
Now we are working on the demo that will arrive early June if everything goes well. We cannot wait to have you playing it!
We’ll be back, as soon as we have news to share!
Cheers, Erik & Marcell
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