Full notes
Full Endless Night - Alpha update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Our goal is to iterate quickly, adding and tweaking features and pushing new builds once every two weeks. To make that happen, your constructive and honest feedback is crucial. At this early development stage, we can pivot quickly based on your feedback, but the further we get, the harder it may be to make large changes. Here's what we are currently working on. Short-term features under development:
Add haptic feedback to weapons to improve immersion
Add muzzle-flash to the pistols
Improve shotgun muzzle-flash so that it looks better in VR
Improve pistol sound-effects
Add hit sound and particle effects for more materials to improve overall realism
Improve environment colliders so that objects behave properly when colliding.
Improve bullet trace effects to add continuity during rapid bullet movement.
Longer-term features under development:
Add additional weapons and abilities
Implement an in-game inventory system to allow multiple items and weapons to be used in-game.
Enable exploration and movement dynamics
Move away from an exclusive "wave-based" architecture and build puzzles and exploration into the plot
Flesh out the plot...
We have specific plans for the overall plot and exploration/puzzle dynamic, and are already working on it. Can't wait to share more about it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
