Endless Alice
Steam News 17 January 20264mo ago

2026/01/17 Patch Notes - Version 0.1.23

[New System] • Added the Mid-Game Join system - Catch-up mechanics will be applied when joining mid-game to reduce progression gaps: * Level Catch-Up: The joining player’s level will automatically catch up to the averag…

Update log

Full Endless Alice update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes2 additions1 change1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Store
added[New System] • Added the Mid-Game Join system - Catch-up mechanics will be applied when joining mid-game to reduce progression gaps: * Level Catch-Up: The joining player’s level will automatically catch up to the average level of the current team * Gear Catch-Up: The joining player will receive a gear setup similar to the current team - Added an “Allow Mid-Game Join” button in the Lobby and Pause Menu - Only the Host can modify this setting, and it can be changed during gameplay - The game will automatically unpause when a player joins, preventing the session from getting stuck
fixed[Character & Skill Fixes] • Koraku: - Added Skill: Guren Basic Form - Combo Slash * Enter Flurry Slash state after using the 3rd consecutive normal attack - Added Awakening: Charged Chain * Level 1: After [Guren Basic Form - Combo Slash] ends, it will automatically follow up with the corresponding stage of [Guren Form I - Charged Slash] (can combo). - Added Awakening: Cute And Foxy Slash * Level 1: [Guren Basic Form - Combo Slash] has a 20% chance to inflict Bleed, and deals +15% damage to bleeding enemies. * Level 2: [Guren Basic Form - Combo Slash] has a 50% chance to inflict Bleed, and deals +20% damage to bleeding enemies. * Level 3: [Guren Basic Form - Combo Slash] has a 100% chance to inflict Bleed, and deals +25% damage to bleeding enemies. The duration limit is removed, and attack speed is further increased. - Fixed an issue where Koraku could get stuck in the charge state after transitioning between levels • Fixed an issue where ShiMiao's attack speed evaluation could behave incorrectly during normal attack combos • Fixed an issue where Alice’s Carrot Mines could not deal damage
removed[Item Adjustments] • Adjusted the effect of Ice Armor: - Attack speed will no longer increase due to temporary shields - Attack speed now increases based on maximum Energy Shield value
fixed[UI & Readability Improvements] • Updated key icon assets and display logic: - Completed missing key icon assets and updated icon styles - Unified font sizes for key icons and added an Esc icon - Fixed an issue where unassigned or invalid keys could create empty UI slots - Key icons now support AutoWidth for more stable display • Steam Deck UI optimization: - Improved text readability across Settings, Talent Tree, and Combat HUD - Adjusted font sizes, spacing, and contrast for better readability at 1280×800 resolution - Fixed UI overlap, clipping, and layout misalignment issues
added[Localization] • Improved localization accuracy and reduced incorrect translations • Added Korean, Thai, and Turkish language support
fixed[Item & Equipment Fixes] • Fixed an issue where Horn Beast’s Foot could incorrectly trigger while the character was dead or crawling • Fixed a crash that could occur when Horn Beast’s Foot triggered while passing through a portal • Fixed an issue where the number of drones generated via Steam Ring for Lea was incorrect

[New System] • Added the Mid-Game Join system - Catch-up mechanics will be applied when joining mid-game to reduce progression gaps: * Level Catch-Up: The joining player’s level will automatically catch up to the average level of the current team * Gear Catch-Up: The joining player will receive a gear setup similar to the current team - Added an “Allow Mid-Game Join” button in the Lobby and Pause Menu - Only the Host can modify this setting, and it can be changed during gameplay - The game will automatically unpause when a player joins, preventing the session from getting stuck

[Character & Skill Fixes] • Koraku: - Added Skill: Guren Basic Form - Combo Slash * Enter Flurry Slash state after using the 3rd consecutive normal attack - Added Awakening: Charged Chain * Level 1: After [Guren Basic Form - Combo Slash] ends, it will automatically follow up with the corresponding stage of [Guren Form I - Charged Slash] (can combo). - Added Awakening: Cute And Foxy Slash * Level 1: [Guren Basic Form - Combo Slash] has a 20% chance to inflict Bleed, and deals +15% damage to bleeding enemies. * Level 2: [Guren Basic Form - Combo Slash] has a 50% chance to inflict Bleed, and deals +20% damage to bleeding enemies. * Level 3: [Guren Basic Form - Combo Slash] has a 100% chance to inflict Bleed, and deals +25% damage to bleeding enemies. The duration limit is removed, and attack speed is further increased. - Fixed an issue where Koraku could get stuck in the charge state after transitioning between levels • Fixed an issue where ShiMiao's attack speed evaluation could behave incorrectly during normal attack combos • Fixed an issue where Alice’s Carrot Mines could not deal damage

[Item Adjustments] • Adjusted the effect of Ice Armor: - Attack speed will no longer increase due to temporary shields - Attack speed now increases based on maximum Energy Shield value

[UI & Readability Improvements] • Updated key icon assets and display logic: - Completed missing key icon assets and updated icon styles - Unified font sizes for key icons and added an Esc icon - Fixed an issue where unassigned or invalid keys could create empty UI slots - Key icons now support AutoWidth for more stable display • Steam Deck UI optimization: - Improved text readability across Settings, Talent Tree, and Combat HUD - Adjusted font sizes, spacing, and contrast for better readability at 1280×800 resolution - Fixed UI overlap, clipping, and layout misalignment issues

[Localization] • Improved localization accuracy and reduced incorrect translations • Added Korean, Thai, and Turkish language support

[Item & Equipment Fixes] • Fixed an issue where Horn Beast’s Foot could incorrectly trigger while the character was dead or crawling • Fixed a crash that could occur when Horn Beast’s Foot triggered while passing through a portal • Fixed an issue where the number of drones generated via Steam Ring for Lea was incorrect

[Bug Fixes] • Fixed an issue where certain effects could be applied to dead targets • Fixed missing tooltip prompts when selecting items with a gamepad

If you encounter any issues after the update, please contact us via Discord or the in-game feedback feature (F10). If you come across anything interesting during gameplay, feel free to share it with other players using (F12). Thank you for your continued support of EndlessAlice.

Source

Steam News / 17 January 2026

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