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Steam News4 October 20232y ago

Update 0.4.2: The Big Combat Revamp

The first demo week was amazing and with it came a lot of learnings. We spent the whole week balancing and tweaking mechanics while absorbing everyone's feedbacks.

In this update3

Full notes

Full Ending Tau update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedIn this new version, you can expect drastic combat tweaks for a more dynamic gameplay. You will also find accessibility improvements, and overall bug fixes.
changedCOMBAT IMPROVEMENTS:Wolf Arms attack speed and range increased
addedCOMBAT IMPROVEMENTS:With some arm curses, you can now connect Strong Attacks to Quick Attacks .
addedACCESSIBILITY IMPROVEMENTS:"Flashing lights" options are now available
changedACCESSIBILITY IMPROVEMENTS:Scene lighting improvements
changedACCESSIBILITY IMPROVEMENTS:Scenic transition improvements

Ending Tau changes

addedIn this new version, you can expect drastic combat tweaks for a more dynamic gameplay. You will also find accessibility improvements, and overall bug fixes.
changedWolf Arms attack speed and range increased
addedWith some arm curses, you can now connect Strong Attacks to Quick Attacks .
added"Flashing lights" options are now available
changedScene lighting improvements

The first demo week was amazing and with it came a lot of learnings. We spent the whole week balancing and tweaking mechanics while absorbing everyone's feedbacks. Shout out to @Retromation, @Haelian, and many others for their very insightful videos! And thanks to all of you who have been trying out our game.

In this new version, you can expect drastic combat tweaks for a more dynamic gameplay. You will also find accessibility improvements, and overall bug fixes.

COMBAT IMPROVEMENTS:

  • Enhanced controllability of all attacks

  • Armadillo Body controllability heavily enhanced

  • Wolf Arms attack speed and range increased

  • Dashes/Attacks are now comboable (each body has its own combo window to be mastered)

  • With some arm curses, you can now connect Strong Attacks to Quick Attacks.

  • Next dash inputs are now stored for seamless combos

  • Curse buffs from relics are now displayed on inventory

ACCESSIBILITY IMPROVEMENTS:

  • VFXs updates

  • "Flashing lights" options are now available

  • Scene lighting improvements

  • Scenic transition improvements

  • Audio mixing improvements

ENEMY IMPROVEMENTS:

  • Overall smarter enemies

  • Amarilis Ultra implemented! (the elite version of the flower shooter pal)

  • Capelobo Minion (the big anteater guy) HP and range increased

  • Centipede pathfinder improvements

  • Bug fixes

Leave us your impressions. Like in some successful roguelike experiences, our main goal with the upcoming patches is to improve our gameplay with your help. Know this is a work-in-progress and an obsessive search for balance. We'll be here to hear your feedback!

Thanks for being around at such an early moment of our journey. Stay tuned for the next update!

Source

Steam News / 4 October 2023

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