Huge Performance and Install Size Improvements - Version 0.2.3.0 Patch Notes
Blueprint Nativization This update brings Blueprint Nativization to nearly all of the UE4 blueprints used in End of War 1945.
Full notes
Full End of War 1945 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition2 changes0 removals
Performance
Maps
Gameplay
Fixes
changedBlueprint NativizationThis update brings Blueprint Nativization to nearly all of the UE4 blueprints used in End of War 1945. Bleuprints and C++ are both used together in Unreal Engine 4 games, and C++ has a major advantage in efficiency. You can however, gain much of this back by nativizing blueprint assets. The conversion process is buggy which is why it's taken this long, but as a result nearly every aspect of the game should see performance improvements. Even on higher end PCs, you'll likely not see drops and hitches where you once did.
addedInstall Size ReductionThe game install size has been compressed from around 35GB to only 21GB with this new update. This is all lossless compression and doesn't reduce the quality of assets at all. Load times may see a boost as a result. This will allow the game to maintain an acceptable install size as further maps and factions are released.
changedNew M1 Carbine SightThe M1 Carbine sight has been adjusted for greater visibility.
fixedFull Patch NotesRebuilt/Improved Endsieg lighting quality -Improved the visbility for the iron sights on the M1 Carbine -Blueprint Nativization -Fixed an issue with CTF on Trieste not working properly -Enabled lossless compression to reduce game install size
End of War 1945 changes
changedThis update brings Blueprint Nativization to nearly all of the UE4 blueprints used in End of War 1945. Bleuprints and C++ are both used together in Unreal Engine 4 games, and C++ has a major advantage in efficiency. You can however, gain much of this back by nativizing blueprint assets. The conversion process is buggy which is why it's taken this long, but as a result nearly every aspect of the game should see performance improvements. Even on higher end PCs, you'll likely not see drops and hitches where you once did.
addedThe game install size has been compressed from around 35GB to only 21GB with this new update. This is all lossless compression and doesn't reduce the quality of assets at all. Load times may see a boost as a result. This will allow the game to maintain an acceptable install size as further maps and factions are released.
changedThe M1 Carbine sight has been adjusted for greater visibility.
fixedRebuilt/Improved Endsieg lighting quality -Improved the visbility for the iron sights on the M1 Carbine -Blueprint Nativization -Fixed an issue with CTF on Trieste not working properly -Enabled lossless compression to reduce game install size
Blueprint Nativization
This update brings Blueprint Nativization to nearly all of the UE4 blueprints used in End of War 1945. Bleuprints and C++ are both used together in Unreal Engine 4 games, and C++ has a major advantage in efficiency. You can however, gain much of this back by nativizing blueprint assets. The conversion process is buggy which is why it's taken this long, but as a result nearly every aspect of the game should see performance improvements. Even on higher end PCs, you'll likely not see drops and hitches where you once did.
Install Size Reduction
The game install size has been compressed from around 35GB to only 21GB with this new update. This is all lossless compression and doesn't reduce the quality of assets at all. Load times may see a boost as a result. This will allow the game to maintain an acceptable install size as further maps and factions are released.
New M1 Carbine Sight
The M1 Carbine sight has been adjusted for greater visibility.
Full Patch Notes
-Rebuilt/Improved Endsieg lighting quality -Improved the visbility for the iron sights on the M1 Carbine -Blueprint Nativization -Fixed an issue with CTF on Trieste not working properly -Enabled lossless compression to reduce game install size
Also looking into ways to boost the player count, standby for more on that.