Full notes
Full Encounter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
I got feedback from a few players who suggested some quality of life improvements as well as found a few bugs, so I spent a bit of time testing and fixing, the main change being the order of the words in the selection menu.
Here is the full list of changes:
Reordered the list of words in the menu so most commonly used words are faster to access
Trying to open or close the trashcan now shows the disgusting content scene instead of saying "can't do"
Improved the handling of the net to reduce the number of "can't do that"
Fixed some issues regarding the selection of containers and using ESCape to cancel the operation
Hopefully fixed an issue regarding counting the number of items in the inventory when trying to fetch something that requires a container
Optimisation: Rewrote ParseInputBuffer to assembler to reduce the size of the code
The optimisation was not really necessary, but it gave me about 800 bytes of additional memory which I could use to add a couple interactions here and there, so it's more like for future improvements.
Hopefully I did not break anything when doing it!
Source
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