Full notes
Full En Garde! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
En Garde! changes
Greetings, swashbucklers!
Whether you're currently enjoying En Garde, planning to discover it or to return playing it, here's a new patch full of fixes that will improve your experience with the game! Now that the game is getting closer to a definitive state, we are looking into bringing it to consoles. We'll share more news about this as soon as we can!
Full patch note:
Many fixes for character barks (lines said by characters during gameplay) to allow a variety of new barks to be heard from most characters.
Various fixes for barks to have less barks interruptions and more coherent barks.
Improved reliability of hearing taunt barks from Adalia when using the taunt button.
Added some missing story dialogues and tweaked some dialogues staging.
Added a different rapier model to elite soldiers.
Removed the gain of fatigue damage on health loss for Count-Duke and Captain.
Changed the effect of weapon racks on count-duke to make it the same as for Captain.
“Surprise kick” skill snaps better on the target, increased snapping range for all skills.
Boss hud now displays total health of all bosses if there are multiple (for arena mode legend difficulty).
Fixed an issue where Count-Duke and captain would not resist crates and barrels when they are enraged.
Fixed an issue where Count-Duke and Soldiers would try to reach their spawn point after you reloaded checkpoint in the final boss.
Fixed an issue on Count-Duke where it would appear he takes fatigue damage out of nowhere shortly after losing a HP.
Fixed an issue causing the Count-Duke sometimes having the wrong set of animations when enraged.
Fixed swinging cage going through a wall in episode 4.
Fixed swinging cages gaining velocity when swinging for too long.
Fixed tips display in the loading screens + added tips that were missing.
Fixed an issue with border covering credits in the end.
Fixed an issue causing panache wheel UI to display wrong input if player rebind them.
Fixed an issue causing count-duke guard bar UI to have the wrong color when losing an hp while being weakened.
Fixed an issue where multiple soldiers would spawn during the panache skill tutorial in episode 1 if you replayed the episode.
Fixed an issue where the next map wouldn’t load after opening the door under specific circumstances at the beginning of episode 4.
Fixed an issue causing Adalia to jog at sprint speed after a dialogue if she entered while sprinting and changed state during dialogue (when player releases sprint input).
Fixed issues in terrain collisions in LAA3 that could block enemies.
Fixed subtitles not being displayed during the game over screen.
Added an Easter Egg dialogue somewhere when you replay the game after completing it.
Updated game credits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
