Summer Update: 1.04 -Balance changes: a hardening of the counter system to give units more well defined roles: Most anti-fighter projectiles and green laser weapons have their damage reduced against frigates, cruisers,
Full notes
Full Empyrean Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes1 removal
Balance
Gameplay
UI and audio
changedSummer Update: 1.04 -Balance changes: a hardening of the counter system to give units more well defined roles:
changedMost anti-fighter projectiles and green laser weapons have their damage reduced against frigates, cruisers, and structures
changedRed Plasma projectiles (anti-frigate/cruiser weapons) have their damage reduced against fighters
addedAdded Icons and text to the bottom of the campaign battle menu, showing the current makeup of the units selected for the battle. These give the player a basic idea about the makeup of their units and of the enemy fleet, allowing them to choose units and plan according to the strengths and weaknesses of the enemy fleet.
removedAdditional changes: -default campaign difficulty is now set to normal -default game speed is now set to 1.5x -the game speed slider in the options menu no longer displays incorrectly rounded values
Empyrean Frontier changes
changedSummer Update: 1.04 -Balance changes: a hardening of the counter system to give units more well defined roles:
changedMost anti-fighter projectiles and green laser weapons have their damage reduced against frigates, cruisers, and structures
changedRed Plasma projectiles (anti-frigate/cruiser weapons) have their damage reduced against fighters
addedAdded Icons and text to the bottom of the campaign battle menu, showing the current makeup of the units selected for the battle. These give the player a basic idea about the makeup of their units and of the enemy fleet, allowing them to choose units and plan according to the strengths and weaknesses of the enemy fleet.
removedAdditional changes: -default campaign difficulty is now set to normal -default game speed is now set to 1.5x -the game speed slider in the options menu no longer displays incorrectly rounded values
Summer Update: 1.04 -Balance changes: a hardening of the counter system to give units more well defined roles:
Most anti-fighter projectiles and green laser weapons have their damage reduced against frigates, cruisers, and structures
Red Plasma projectiles (anti-frigate/cruiser weapons) have their damage reduced against fighters
-Added Icons and text to the bottom of the campaign battle menu, showing the current makeup of the units selected for the battle. These give the player a basic idea about the makeup of their units and of the enemy fleet, allowing them to choose units and plan according to the strengths and weaknesses of the enemy fleet.
Additional changes: -default campaign difficulty is now set to normal -default game speed is now set to 1.5x -the game speed slider in the options menu no longer displays incorrectly rounded values