Full notes
Full Empty Skull update
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What changed
- Fixes
- Maps
- Gameplay
- UI and audio
The following bugs have been fixed:
Dimension 1.
After exiting the first house of the first biome in the first dimension, the game experienced some lag, but now everything works correctly.
After leaving houses in the first dimension, an orange bar appeared for a second, covering half the screen. This has been fixed. Screen fading after entering and exiting buildings now looks smooth and pleasant.
Dimension 2.
In the second dimension, on the 14th level, a new platform was added to make it easier to access the trampoline.
On the 16th level of the second dimension, visuals have been adjusted to make solving the puzzle more obvious.
On the 17th level, it was unclear which buttons were pressed and which were not. Now everything works correctly.
Dimension 4.
After starting a new game, the palette in the fourth dimension did not appear in its correct place, and the "paint" option in the main menu remained active. Now everything works correctly.
After exiting to the menu in the middle of the dimension and returning back, everything broke. Now everything works correctly.
New content added:
Dimension 5 has been added.
Localization errors fixed:
In the third dimension, regardless of the selected language, the task was displayed only in Ukrainian. Now the task is displayed in all available languages.
Visual changes have been made.
Thank you for playing, dragons!
Source
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