Full notes
Full Empty Skull update
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What changed
- Fixes
- Maps
- Gameplay
The following bugs have been fixed:
The memory in the first house of the first biome in the first dimension was not moving and was black instead of blue. Now, it is as it should be.
When dying on the saws in the third house of the first biome in the first dimension, the player would end up in the same house. Now, they will start at the beginning of the biome.
After the player passed ALL the portals in the third biome of the first dimension, they would activate FOREVER. This was intended, but a recent update broke this mechanic. Now, everything works correctly.
Memories from the fourth dimension were displayed incorrectly in the album. Now, everything displays correctly.
The achievement for collecting all memories in the fourth dimension was not triggering. Now, if you find all the memories and visit the corresponding album page, you will receive the achievement.
In the first dimension, when the skeleton exited any building, a line and some graphical elements appeared on the screen for a second after the fade-out. We've removed this. (We thought we did it last time, but now FOR SURE) Now, the transition between locations looks smoother and softer.
Thank you for playing, dragons!
Source
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