Full notes
Full EMPTY SHELL update
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Repeated intro
Hey, everyone!
What changed
- Balance
- Gameplay
EMPTY SHELL changes
Since I've been told more than once that one particular level might be a bit too harsh (even by EMPTY SHELL standards), I decided to make a simple change that should make things feel a little less unfair, without disrupting the overall balance of the run.
Basically, instead of facing 3 big enemies in that area, you'll now encounter no more than 2. A small tweak, but sometimes that’s all it takes to make the difference between life and death (for the volunteer).
You probably know which level I’m talking about. :)
Let me know how it goes!
Source
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