Full notes
Full EMPTY SHELL 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone!
What changed
- Gameplay
Thanks for all the ideas you shared in the last post :)
I've designed already a few weapons based on some of your suggestions...
I hope you'll like wandering the facility armed with one of those!
I've also turned one of the suggestions (that sort of glue gun that slows enemies down) into a gadget. This way, you can use it, back off, and then immediately fire the equipped weapon while the enemy is slowed, without the need of opening the inventory and manually swapping weapons.
Also, I loved the suggestion about the PTRS-41, that I didn't know, and I discovered it's basically impossible to reload until the mag is empty. That's an interestic mechanic...
And by the way, I'd like to bring back a poll, but this time about gadgets.
You've probably already tried the various drones, turrets, the Detector, the portable robot equipped with a Laser Melter (which also has variants equipped with other weapons), and maybe the ones from the first game.
I've already made some new ones, but do you have any ideas or wishes you'd like to share?
Defensive gadgets, offensive gadgets, utility gadgets, as usual, I'm curious to hear your feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
