Full notes
Full EMPTY SHELL 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone!
What changed
- Gameplay
- Balance
EMPTY SHELL 2 changes
I realize that some players prefer more action and don’t feel like messing around with terminals and command-based navigation. I didn’t want to just add a simple option entry, so, something I’ve been meaning to do for a while, I created a new view called "Modifiers".
From now on, it’s possible to disable terminals and replace them with a more immediate interface. I also added a modifier to randomize the starting stats of each volunteer (HP, armor, stamina, melee damage buff/debuff, and critical chance), for those who feel like testing their luck a bit. :)
At the moment, there are only these two modifiers, but I’ll be adding more in the future (there will definitely be many in the full version).
As some of you suggested on Discord, I also switched the wording from "required/owned" to "owned/required"in the Crafting Stations, which seems to be the standard in most games.
One last thing: from now on, in most cases, secret rooms will be less obvious to spot. This way, you’ll need to rely more on the Detector.
Let me know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
