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Steam News12 April 20188y ago

Patch 1.1.7 is out! - Huge AI Improvements, Input Lag Normalization & More

Hello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit.

Full notes

Full Empires Apart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes2 additions8 changes0 removals
  • Performance
  • Gameplay
  • Security
  • Fixes
  • Maps
  • Balance
addedHello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit. We're working to address the biggest concerns first and we're moving on to stability next, hoping for a new patch early next week. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7 1.1.7 Patch Notes
changedImproved the behavior late game of the AI. It’s less likely that the AI will get stuck lategame due to the lack of resources.
fixedFixed a possible exploit with Mangonels.
fixedFixed a freeze in spectator mode.
changedGreatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks.
fixedFixed an issue with villagers getting stuck building diagonal walls.
Gengis Khan armor3/62/5Gengis Khan armor decreased, nerfGengis Khan health200160Gengis Khan health decreased, nerf

Empires Apart changes

addedHello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit. We're working to address the biggest concerns first and we're moving on to stability next, hoping for a new patch early next week. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7 1.1.7 Patch Notes
changedImproved the behavior late game of the AI. It’s less likely that the AI will get stuck lategame due to the lack of resources.
fixedFixed a possible exploit with Mangonels.
fixedFixed a freeze in spectator mode.
changedGreatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks.

Hello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit. We're working to address the biggest concerns first and we're moving on to stability next, hoping for a new patch early next week. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7 1.1.7 Patch Notes

  • Improved the behavior late game of the AI. It’s less likely that the AI will get stuck lategame due to the lack of resources.

  • Fixed a possible exploit with Mangonels.

  • Fixed a freeze in spectator mode.

1.1.6 Patch Notes

  • Greatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks.

  • Fixed an issue with villagers getting stuck building diagonal walls.

  • Fixed a bug where Pings wouldn’t work in certain game modes.

  • Fixed some issues with Merchants including an exploit with two adjacent markets.

  • Fixed a bug that would allow the creation of heroes on Assassination.

  • Fixed a potential desync with Zhuge Liang.

1.1.5 Patch Notes

  • Fixed an issue on Water Maps where the AI would get stuck in its build early on

  • Fixed some sources of the AI getting stuck.

  • Improved the AI build order.

  • Improved the AI target selection.

  • Several other improvements to the AI logic and build order.

  • Added a Cheating AI that gets extra resources.

  • Normalized the input delay between host and clients. Now everybody will experience the same delay.

  • Further increased the performance on the pathfinding.

  • Increased Gengis Khan cost to 500f 400g (from 300f 250g). Decreased Gengis Khan armor to 2/5 from 3/6. Decreased Gengis Khan health to 160 from 200.

  • Fixed some issues on the pathfinding.

  • Fixed an issue with team selection in open lobbies.

  • Fixed some potential source of crashes.

  • Fixed several potential source of desyncs.

  • Several minor fixes.

Source

Steam News / 12 April 2018

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