Update history
Latest Empire Architect updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Empire Architect
Update 1.67: Optimization (pretty large scale)
I took steps to reduce both CPU and GPU requirements for the game. CPU: When the Update thread drops frames it will reduce how fast the AI updates for the units. They are minor adjustments, but it should give you about…
Announcement1 changeGameplay - Empire Architect
Update 1.66c: Events Balance & Bug fixes.
Hey Everyone, All of this is feedback based, so please make sure to let me know below (or on the forums) if you have some feedback. I still have more to address but this takes care of a decent chunk of it... Patch Notes…
Patch notes1 changeFix - Empire Architect
Update 1.66b: Warehouse stock images
Hey Everyone, Today's added 40 bundles/boxes that represent 2.5% total stock in the warehouse. This should make it easier to tell how full your warehouse's are at a glance. Along with that there is a minor change to the…
Announcement1 changeGameplay - Empire Architect
Update 1.66: Level 12
Hey Everyone, Today's patch includes level 12 named Asturica as well as some QoL stuff. Asturica is a level that has military events as well as requires a very high happiness score to complete. Along side the level you…
Store1 change - Empire Architect
Update 1.65: More Graphs and some Balance
Hey Everyone, Well in Today's patch I added 2 more graphs that I felt were needed. I also fixed an alert bug that was mentioned in feedback, and added a merchant to the upgraded market which should help to keep the mark…
Patch notes1 changeFix - Empire Architect
Update 1.64: Graphs :)
Hi Everyone, It has been a longtime coming, but we now have graphs! The graphs can be set to 30, 90, or 180 days as of now and the there are graphs for all resources, as well as gold and starving... More can be added la…
Patch notes1 changeFix - Empire Architect
Update 1.63: UI Improvements
Hey Everyone, Today there are UI Improvements that should help you get more information at a glance than before. I would still like feedback on specific UI changes/additions that would help you guys out, so please let m…
Patch notes1 changeFixPerformance - Empire Architect
Update 1.62: Imperial Army
Hello Everyone, Before I get to the patch details, I would like to ask for specific UI improvements that you guys would like to see... I am planning to add graphs for money and resources, but beyond that I would like so…
Event1 change - Empire Architect
Update 1.61b: Bug Fixes
Hey Everyone, This is not the patch I mentioned last week (that is still on track for later this week at this point). Rather this patch deals with some bugs that were reported, and I wanted to get them fixed sooner rath…
Patch notes1 changeFixMaps - Empire Architect
Update 1.61: Imperial Gold Request
Hey Everyone, I hope you are all having a great World Cup (or just a great summer for those of you that dont like soccer/football)! Today's patch is a bit smaller than I had wanted it to be, but I ran out of time and wa…
Event1 change2 numeric - Empire Architect
Update 1.60: Stone Mason Hut
Hey Everyone, Today's patch includes a new building, the Stone Mason Hut. The Stone Mason Hut converts Stone -> Marble, and Marble is used for trading and for upgrading. Along with that I have included upgrades for most…
Store1 change - Empire Architect
Update 1.59: Spanish Translation
Hey Everyone! Today's update contains a user created Spanish translation. I have done my best to check it over, and it seems to be very high quality. That being said I cant read Spanish (meaning I can only double check…
Patch notes1 changeFixUI/audio - Empire Architect
Update 1.58: Monitary System Balances
Hey Everyone, Today I have some balance changes to the unit purchasing algorithm as well as some balance changes to wages and home desires. As far as my testing has gone, this has created a much more consistent outcomes…
Patch notes1 changeFixBalance - Empire Architect
Update 1.57: Tech Tree Additions
Hi Everyone, I mentioned that I had new tech options in the last set of patch notes and here they are :) 7 more of them added, which makes 13 total options up from 6. On top of that I added some keybinds that were reque…
Patch notes1 changeFixWorkshop - Empire Architect
Update 1.56: Faventia (level 11)
Hey Everyone, Today I have the 11th level for you guys. This level is available at the same time as level 10 (by beating level 9), and the challenge for this level is space and logistics related. I ran into some rare bu…
Event1 changeFix - Empire Architect
Update 1.55: Olive Press
Hey Everyone, Today's patch brings the Olive press as well as a couple of bug fixes. The Olive Press converts Olives to Olive Oil. Patch Notes: - New Building: Olive Press, The Olive Press produces Olive Oil from Olives…
Patch notes1 changeFixPerformance
