Full notes
Full Emperium update
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What changed
- Gameplay
- Balance
- Maps
Introduction
Hello everyone! This is the blog post of 2023 and it's sort of crazy that the game has been public for almost two years now. It's been a long long road but this year will conclude the first major cycle of updates for Emperium. This does not mean the game is finished, far from it, and there's plenty of content coming still. Today's post will detail what is coming in Emperium Version 1.5.
But before I can talk about the actual content I want to announce the name of the patch...introducing Emperium 1.5.0 "Nocturnum's Heart" the term Nocturnum was first introduced in 1.4 and will be brought back and expanded more in this patch as it has significance going back to the Magnus Ren.
Raids and Dungeon
The raid for 1.5 will be six bosses long, it's not going to be as long as Citadel simply because I wish to spend more time on the final boss given how important it is. The raid itself will drop item level 160 gear and will have a set bonus available to all armor types. The raid will only drop armor and weapons, item level 160 accessories will drop from a one boss raid made available in patch 1.5.5. It is still far too early to talk about 1.5.5 but it will be a minor patch coming a month or so after 1.5 releases.
There is also a new system coming this patch that involves a brand new type of attachable augment which will drastically increase main stats (STR, INT, DEX). A big theme of this patch is increasing power of ridiculous degrees because of it being the last patch in the cycle.
The dungeon will be more standard than the last few patches. It will have three bosses and drop item level 145 weapons and armor. As established in 1.3 the armor and weapons are 15 item levels lower than the dungeon gear and will have limited infusion slots.
Misc Content
A big part of this patch will be updating older systems with new content. First of which includes new Proofs of Victory (PoV's) for the first time since 1.2, these new ones are from content going back to patch 1.3 so be sure to start farming out old raids for materials and chances of getting Proofs! Like before the statues added to the Hall of Champions have some unique lore on them.
The second is something that was originally planned for version 1.4 that slipped through but will be added in 1.5 which are new hunt targets for the remaining zones that don't have any, Deathstroke Marsh, and the Sundered Plains.
Finally the last stage of the weapon upgrades will be made available. They will be item level 190 and while equipped will grant the ability to use the a unique skill. This is the same skill that was available from the Greatscale weapons, I identify that some of these are fun and unique and going into 2.0 some will definitely be added permanently to job kits, but for now they are still attached to the weapons.
Conclusion
Before I end the post I want to give an update on progress made so far, to give a realistic idea of how far out it is.
2/4 Story Chapters are done. (There are only 4 chapters in 1.5 and the final one will be in 1.5.5) 3/3 Dungeon bosses are done. 1/6 Raid bosses are done.
The gear for the dungeon and raid currently does not have stats, but the new augment is working and the data base work is done.
As you can see the patch is still early and while I hope to get it done sooner rather than later I'm not going to force myself as that will just more quickly lead to burn out. I hope to at least keep getting blogs out as long as I make progress. See you all next month!
Source
Changelog.gg summarizes and formats this update. How we read updates.
