Full notes
Full Emperium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Maps
- Fixes
Emperium 1.4 is releasing on November 29th! Here are the Patch Notes, job changes will be released on Monday!
Emperium 1.4 "King's Fall" Update Content in this update includes....
Nexus Dungeon Sun setting Phase 2
Nocturnum Temple Raid
Arcane Archives Dungeon
Elemental Weapon updates
Accessories 2.0
Hunting System Updates
New Story Chapters
Job Balance
Misc Additions and Updates
Bug Fixes
Nexus Dungeons As stated in the version 1.3 patch notes further aspects of the Nexus Dungeon system are being removed. The Nexus has been completely closed if you character is still inside the nexus when version 1.4 releases you will be prompted to teleport out. You are now unable to purchase the Nexus related accessories from the exchange vendor in Agran City. Any extra Magnus Ren coins can be sold for Unaspected Aetherial Dust.
Nocturnum Temple Raid A new two boss high difficulty raid will be made available upon completion of MSQ Chapter 23. This raid will drop item level 130 accessories
Arcane Arcives A new three boss dungeon that will be made available upon completion of MSQ Chapter 22. This dungeon will drop item level 120 weapons.
Elemental Weapon Update As of patch 1.4 tier 7 elemental weapons are available. These are made by scrapping the tier 6 to convert it into 60 essence, as well as 20 Beastial Bones a new item dropped from Hunt Monsters as of this update.
Tier 7 weapons are item level 120 and represent the penultimate stage of weapon. The final stage will be made available upon the release of patch 1.5
Accessories 2.0 Accessories throughout the game so far have been "evergreen" with them never really falling out of style and them remaining just as strong as they were when first introduced. This presented a problem as it restricted what could be done with class design as well as encounters. Having to think about what random ring from 2 raids ago could break the current one.
Unique accessories like the "Ring of the Umbral Heart" will have their current effect disabled and a new one will be added, with some exceptions. Accessories with resistence effects will not be changed.
This does not apply retroactively so I'm asking you to please don't abuse the old accessories and use the new ones instead m(_ _)m
Accessories Updates Overview; As a baseline all accessories now have stats associated with their item level. All necklaces will give HP based on their item level. All rings will give MP based on their item level. All accessories will be generic
Stag Set; Unchanged Dreamer's Set; Unchanged Greater Knowledge Set; Unchanged Greater Fire Resistance Set; Unchanged Molten Set; Unchanged Heavy Frost Set; Unchanged Kilrogg's Warband; Updated Kilrogg's Eye; Increase Critical Strike Chance by 2% Equippable by; All Shattered Sun Accessories; Updated Shattered Sun Locket; +1% MP regen Shattered Sun Mage Relic; +1 Mana Cost Reduction Shattered Sun Emblem; +1% Critical Strike Damage Shattered Sun Warrior Relic; +1% Critical Strike Chance Shattered Sun Necklace; +1% HP regen Shattered Sun Pyromancer Charm; +3% Fire Resistance Pendant of Relentless Elements; Updated All element resistance +5% ----> +2% Set Bonus nerf 500 barrier ---> 250 barrier Ring of Southern Winds; Reworked Invictus Ring; Critical Strike Damage 1% Necklace of Frenzied Spirit; Updated +5% Critical Strike Chance ---> +3% Critical Strike Chance
Hunt System Updates The three original world bosses have been updated to fit more in line with the Hunt system introduced on the Isle of Umbra. This means they now have spawn conditions that must be met rather than one spawning at random once per in game week.
All Hunt targets can now drop Beastial Bones which is a material integral to upgrading the elemental weapons to tier 7. (More information about Tier 7 Elemental Weapons can be found in their respective section)
Job Updates The updates have been omitted, the full changes will be available on Tuesday when the patch releases.
Adjustments & Misc Additions
The appearance of Hawthorne Settlement in the Crestmorne Tundra has been changed.
Reformatted the Elemental Weapon Vendor menus
Cracked ground in the ruins in Daybreak Desert will now have random encounters.
Adjusted the recommended minimum item level for Citadel of Night.
Corrected bosses not resetting properly in the Citadel of Night.
Bug Fixes
Fixed a bug where Paladin Action "Shield Toss" was not properly classified as a physical skill
Fixed a bug that unintentionally teleported the player into Chapter 18 scenario instead of a location in the overworld.
Fixed a bug where an Attuned Aethertablet on the Umbra Isle would display its graphic incorrectly.
Fixed an issue in certain MSQ chapters where you would be able to travel out of bounds.
Fixed a bug where the Gunner skill Tactition was not working properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
