Full notes
Full Eminus update
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Repeated intro
Hey hey. This is a big update with a bunch of new features and improvements.
What changed
- Gameplay
- Performance
- Balance
- Maps
Eminus changes
The Main Menu: I've reworked the game's main menu and gave it a way better- more professional look.
The Settings: The game settings are now clearer, plus now you will know which setting you have selected. Instead of just clicking on random ones, not knowing which level of quality(low med high ultra etc) was currently active.
The Controls: Some of the key bindings are now adjustable. A toggle crouch key was added as well.
Guns guns guns: There are a lot of new guns, attachments etc. Though I only added 2 new ones in the demo. The classic AK which was already there but not usable. And a new tactical AK with Red Dot Sight.
Animations: Everything has become a lot smoother. The new animations allow you to have a steady, clean aiming, better movement, reloading, leaning and more. Another thing besides the animations is that, the character's left hand is now attached on the gun, so it won't act funny while you move.
Non-visual changes:
The weapon sway changes. There will be some sway even when you crouch or prone. To compensate that, the weapon recoil changes based on your character's state. If you shoot while standing it is going to be "moving" a lot. Going crouch will reduce the recoil a bit, and being prone gives you the best stability you can get.
The same goes for the AI's accuracy. The lower you get, the harder it is going to be for the AI to hit you.
The AI has better reactions when being shot or shot at.
Reduced the damage you receive from the enemy from -20 to -15 per shot.
Med kits will restore 60 HP (+10 from before).
The sniper's location on the map has changed.
Gun Details
Amount of recoil: Classic AK > Starter AR4 > AKC (Modded AK)
Damage
AR4: 33
AK: 50
AKC: 50
Rate of fire: AKC > AR4 > AK
Thank you for playing Eminus. Cheers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
