Full notes
Full Emily Wants To Play update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello to everyone reading this, I am prepping the game for a VR update and possibly something new to keep you guys busy, while I work full time on the sequel. In this update, I optimized a lot and added a few subtleties. I am trying to get Emily Wants to Play to run smoothly on more computers. Also, you can now use a usb controller to run around in the house. Update includes: For Windows and Mac:
What changed
- Gameplay
- UI and audio
- Performance
Emily Wants To Play changes
Upgraded the whole game to Unreal Engine 4.11.2
USB Controllers now work on menus and all gameplay
Lowered default graphic settings to lessen crashes on lesser computers
Game down in size under 1 gigabyte, same quality
Subtle particle effects added
Added a few other subtle effects
Chester misbehaves less in this update, but he is still fast and mean :)
Emily roams around the basement sometimes
Made something (that no one ever found) a little more noticeable
Requires 1GB less video ram, but more is always better
Game should handle saving fullscreen and windowed mode options correctly
You can easily read all notes in the game, even in the dark!
Tons of optimizations, textures, lighting, etc…
Windows Only:
On new install, option to choose quality before game starts
Flashlight beam a little different
Macs only:
Lowered the frame rate some to make the gameplay smoother
Slowed down the speed of looking around (less MLG!)
I think that is everything, I don't keep up with my changes very well. Thanks again to all of the great Emily Wants to Play fans out there. You guys are great! I watch the Let's Plays on YouTube. I read the comments here and there and everywhere. Plus, I check out what you guys are saying on social media. It has been very positive and I am glad that so many of you have enjoyed playing and watching people play Emily Wants to Play! -Shawn
Source
Changelog.gg summarizes and formats this update. How we read updates.
