Full notes
Full Emergency Call 112 – The Fire Fighting Simulation 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
Emergency Call 112 – The Fire Fighting Simulation 2 changes
A new update for Emergency Call 112 - The Fire Fighting Simulation 2 is available now! Check the full changelog here:
DLK hose display incorrect
WLF supports were ignored when packing up
AT DLK did not put down the PA after deployment
Optimized approach to parking positions
Crash when returning to the main menu or Ragequit
Error when calculating vehicle path (freeze)
Crash when accessing working memory
Crash when reserving goals by AI agent
Crash when placing the extinguishing water outlet
Crash during evaluation for the hospital journey
Crash when clearing away objects (e.g. tree saw operation)
Crash after uncovering embers
Crash when entering the DLK cage
Crash during vehicle inspection/light check
Crash in the AI when negotiating the goals
DLK does not react to reparking during apartment02 fire
Error when loading the Portuguese dialogs
DLK/WLF support control completely revised by AI
Speedometer is not updated when vehicle is taken over (SP+MP)
AI problems when reversing and parking
AI problems with support control (DLK + WLF)
Missing localization for WLF specific tasks
Problems when maneuvering the WLF
Blocker when checking the HLF and TLF vehicles
Crash when connecting items (hoses, cables, etc.)
Crash when changing to the driver of a vehicle
MP: Crash - When picking up a container that has not yet been spawned
Source
Changelog.gg summarizes and formats this update. How we read updates.
