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Steam News26 September 20178y ago

Big Patch - Added Difficulty Modes and Lots of Bugfixes!

We want to take the opportunity to thank everyone who has supported Embers of Mirrim over the past few months, and now we’re happy to bring to you our first major update!

Full notes

Full Embers of Mirrim update

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What changed

4 fixes2 additions2 changes0 removals
  • Gameplay
addedDifficulty ModesThe major feature we added is different difficulty modes. We’ve make the Normal mode a bit easier with a slightly longer split time and some tweaks in bosses and chases after watching streamers play. Easy mode has regenerating armour, longer split time, easier bosses, chases and platforming sections. Hard mode the same split time as before but also no armour, more challenging bosses and faster chases. We’ve added badges to the chapter select to show which difficulty you’ve completed the level with.
fixedBug FixesWe’ve also made many bug fixes, below are some of the more notable ones:
changedBug FixesYour ember will now collide with the opposite net instead of resetting back to the last grounded position.
addedBug FixesEmbers come to stop quicker. Code added to detect and compensate when the “stick bounces” when you let go quickly on some controllers.
fixedBug FixesSlingshot rifts now hold in their direction for longer if case you let go of the stick early.
changedBug FixesAdjusted various puzzles to make more fair.

Embers of Mirrim changes

addedThe major feature we added is different difficulty modes. We’ve make the Normal mode a bit easier with a slightly longer split time and some tweaks in bosses and chases after watching streamers play. Easy mode has regenerating armour, longer split time, easier bosses, chases and platforming sections. Hard mode the same split time as before but also no armour, more challenging bosses and faster chases. We’ve added badges to the chapter select to show which difficulty you’ve completed the level with.
fixedWe’ve also made many bug fixes, below are some of the more notable ones:
changedYour ember will now collide with the opposite net instead of resetting back to the last grounded position.
addedEmbers come to stop quicker. Code added to detect and compensate when the “stick bounces” when you let go quickly on some controllers.
fixedSlingshot rifts now hold in their direction for longer if case you let go of the stick early.

We want to take the opportunity to thank everyone who has supported Embers of Mirrim over the past few months, and now we’re happy to bring to you our first major update! We’ve listened to your feedback and been hard at work making the Embers of Mirrim better and more accessible for our audience.

Difficulty Modes

The major feature we added is different difficulty modes. We’ve make the Normal mode a bit easier with a slightly longer split time and some tweaks in bosses and chases after watching streamers play. Easy mode has regenerating armour, longer split time, easier bosses, chases and platforming sections. Hard mode the same split time as before but also no armour, more challenging bosses and faster chases. We’ve added badges to the chapter select to show which difficulty you’ve completed the level with.

Bug Fixes

We’ve also made many bug fixes, below are some of the more notable ones:

  • Your ember will now collide with the opposite net instead of resetting back to the last grounded position.

  • Embers come to stop quicker. Code added to detect and compensate when the “stick bounces” when you let go quickly on some controllers.

  • Slingshot rifts now hold in their direction for longer if case you let go of the stick early.

  • Adjusted various puzzles to make more fair.

  • Corrupted splitfires take more time in between shots.

  • Camera should reset when you die (instead of sometimes interpolating).

Feedback Wanted!

Thanks so much to the various people who gave us feedback on Facebook, Twitter and the Steam forums! We playtested before we shipped, but we’ve really learned a lot by watching all the streamers play the game (and we’re really sorry for some of the more frustrating sections!). We are a small team but want to hear back from you! Please let us know if you find any bugs or have any general feedback on social media or in the steam forums!

Source

Steam News / 26 September 2017

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