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Steam News2 February 20242y ago

Demo Update - Version 0.2.3.0

Hey Players! In preparation for Steam NextFest, which begins on Monday, we've updated the demo to include several bug fixes, quality of life improvements, and a few new features that are in line with our vision for the

In this update1

Full notes

Full Ember the Werefox update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Players!

What changed

1 fix2 additions1 change1 removal
  • Gameplay
  • UI and audio
  • Balance
addedIn preparation for Steam NextFest, which begins on Monday, we've updated the demo to include several bug fixes, quality of life improvements, and a few new features that are in line with our vision for the full game.
addedRelease Notes for Demo v0.2.3.0Features • Added several more interactions with the plush in the bedroom • Added sound effects when getting in and out of bed • Added a sound effect when the spider-like enemies die • Made some minor thematic changes to how the first dream ends • Texture pages now flush occasionally to reduce total VRAM usage
removedRelease Notes for Demo v0.2.3.0Balance Changes • Tabs in the pause menu are now unlocked over time, rather than all being available from the beginning • The Moon Plate now only glows orange on night 1, and fizzles out on all other nights • Gold enemies no longer spawn in the prologue or on "nightmare" nights • Wood now burns at a rate of 2.5 hours/stick, down from 7 hours/stick • "Survivor" outfit max duration reduced from 12h to 10h
fixedRelease Notes for Demo v0.2.3.0Fixes & Tweaks • Fixed a bug that would prevent enemies from spawning • Fixed a bug in the tutorial that prevented a tooltip from appearing • Fixed a graphical glitch that would occur when interacting with the plush in your bedroom the first time • Fixed a bug that would prevent a new journal entry from being unlocked/drawn • Opening a cache after unlocking everything available now spawns a collection of food at your feet, as originally intended • Improved interactable selection logic when playing with a gamepad or without a mouse • Improved widescreen support slightly • Updated some of the tutorial popups to include images • New upgrades at the plush now have a silver border instead of orange • Additional Quality of Life improvements and fixes
changedRelease Notes for Demo v0.2.3.0Known Issues • Due to a change with the way a small portion of the game save data is stored, there's a small chance some save data could be overwritten, although the game will attempt to update any out of date data. • Occasionally, after the boss fight begins, the game will hang for a few seconds or possibly several seconds. After waiting for some time, the game will usually resolve the hang on its own • Certain scenarios may be un-ideal when playing in ultrawide resolutions (e.g. seeing things that are intended to be offscreen, or being able to access areas that are typically out-of-bounds)

Ember the Werefox changes

addedIn preparation for Steam NextFest, which begins on Monday, we've updated the demo to include several bug fixes, quality of life improvements, and a few new features that are in line with our vision for the full game.
addedFeatures • Added several more interactions with the plush in the bedroom • Added sound effects when getting in and out of bed • Added a sound effect when the spider-like enemies die • Made some minor thematic changes to how the first dream ends • Texture pages now flush occasionally to reduce total VRAM usage
removedBalance Changes • Tabs in the pause menu are now unlocked over time, rather than all being available from the beginning • The Moon Plate now only glows orange on night 1, and fizzles out on all other nights • Gold enemies no longer spawn in the prologue or on "nightmare" nights • Wood now burns at a rate of 2.5 hours/stick, down from 7 hours/stick • "Survivor" outfit max duration reduced from 12h to 10h
fixedFixes & Tweaks • Fixed a bug that would prevent enemies from spawning • Fixed a bug in the tutorial that prevented a tooltip from appearing • Fixed a graphical glitch that would occur when interacting with the plush in your bedroom the first time • Fixed a bug that would prevent a new journal entry from being unlocked/drawn • Opening a cache after unlocking everything available now spawns a collection of food at your feet, as originally intended • Improved interactable selection logic when playing with a gamepad or without a mouse • Improved widescreen support slightly • Updated some of the tutorial popups to include images • New upgrades at the plush now have a silver border instead of orange • Additional Quality of Life improvements and fixes
changedKnown Issues • Due to a change with the way a small portion of the game save data is stored, there's a small chance some save data could be overwritten, although the game will attempt to update any out of date data. • Occasionally, after the boss fight begins, the game will hang for a few seconds or possibly several seconds. After waiting for some time, the game will usually resolve the hang on its own • Certain scenarios may be un-ideal when playing in ultrawide resolutions (e.g. seeing things that are intended to be offscreen, or being able to access areas that are typically out-of-bounds)

In preparation for Steam NextFest, which begins on Monday, we've updated the demo to include several bug fixes, quality of life improvements, and a few new features that are in line with our vision for the full game.

Enjoy!

Release Notes for Demo v0.2.3.0

Features • Added several more interactions with the plush in the bedroom • Added sound effects when getting in and out of bed • Added a sound effect when the spider-like enemies die • Made some minor thematic changes to how the first dream ends • Texture pages now flush occasionally to reduce total VRAM usage

Balance Changes • Tabs in the pause menu are now unlocked over time, rather than all being available from the beginning • The Moon Plate now only glows orange on night 1, and fizzles out on all other nights • Gold enemies no longer spawn in the prologue or on "nightmare" nights • Wood now burns at a rate of 2.5 hours/stick, down from 7 hours/stick • "Survivor" outfit max duration reduced from 12h to 10h

Fixes & Tweaks • Fixed a bug that would prevent enemies from spawning • Fixed a bug in the tutorial that prevented a tooltip from appearing • Fixed a graphical glitch that would occur when interacting with the plush in your bedroom the first time • Fixed a bug that would prevent a new journal entry from being unlocked/drawn • Opening a cache after unlocking everything available now spawns a collection of food at your feet, as originally intended • Improved interactable selection logic when playing with a gamepad or without a mouse • Improved widescreen support slightly • Updated some of the tutorial popups to include images • New upgrades at the plush now have a silver border instead of orange • Additional Quality of Life improvements and fixes

Known Issues • Due to a change with the way a small portion of the game save data is stored, there's a small chance some save data could be overwritten, although the game will attempt to update any out of date data. • Occasionally, after the boss fight begins, the game will hang for a few seconds or possibly several seconds. After waiting for some time, the game will usually resolve the hang on its own • Certain scenarios may be un-ideal when playing in ultrawide resolutions (e.g. seeing things that are intended to be offscreen, or being able to access areas that are typically out-of-bounds)

Source

Steam News / 2 February 2024

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