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Steam News27 April 20262mo ago

Demo Version Hotfix Update (26.04.27)

Steam post image Greetings, Demon Hunters, A new hotfix has been deployed to address multiple gameplay and system issues discovered following the recent update.

In this update5

Full notes

Full Ember and Blade update

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What changed

4 fixes0 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Server
  • Events
fixedA new hotfix has been deployed to address multiple gameplay and system issues discovered following the recent update.
fixedSystem & UISave System: Fixed a critical issue in the save slot menu where the first slot appeared selected by default, but clicking “Delete” would unintentionally remove the most recently played save file. • Client Stability: Fixed an issue where the game client would hang or freeze for 20–30 seconds when quitting the game on Windows. • UI/HUD: Fixed a bug where the HP and Interaction HUDs appeared prematurely before a cutscene had fully ended. • Forge: Fixed an issue where placeholder “default” text appeared when opening a Rune for the first time in the Forge.
changedGameplay & CombatWeapons & Arcana: Fixed an attack animation bug when equipping a Hammer and acquiring an Arcana with an 80% attack speed reduction. Previously, this caused the first and second hits to execute too quickly, while the fourth hit was completely canceled. • Controls: Fixed an awkward camera blending issue that occurred when transitioning to Shay’s Hideout while using twin-stick controls.
fixedAudio & DialogueDialogue Sync: Fixed a desync issue where voice lines would start playing before the character portrait transitioned. • Story/Events: Fixed an issue during the first run of Act 1 where Lumi’s dialogue would not trigger upon encountering Baphomet, even if Lumi was present in the party.
fixedVisuals & LightingLighting: Adjusted the lighting in the Arbor to provide more depth and a stronger 3D feel. • VFX: Fixed an issue where stacking too many Blessings caused brightness to exceed its maximum limit, resulting in a blown-out (overexposed) white screen effect. • VFX: Toned down particle effects when trash mobs are blown away so they no longer resemble fireworks. • Models: Fixed a visual bug where Baphomet’s 3D mesh would stretch abnormally upon death. • Cinematics: Fixed a visual glitch in Prologue A where trash mobs could be seen dying in the background during Lucian’s cutscene. Steam post image Steam post image Steam post image Steam post image We’ll continue keeping a close eye on feedback and overall stability after this update. If you run into any additional issues, please share them with us on our Discord server so the team can look into them as quickly as possible.
changedStay ConnectedFollow our channels for updates, dev posts, and community events:

Ember and Blade changes

fixedA new hotfix has been deployed to address multiple gameplay and system issues discovered following the recent update.
fixedSave System: Fixed a critical issue in the save slot menu where the first slot appeared selected by default, but clicking “Delete” would unintentionally remove the most recently played save file. • Client Stability: Fixed an issue where the game client would hang or freeze for 20–30 seconds when quitting the game on Windows. • UI/HUD: Fixed a bug where the HP and Interaction HUDs appeared prematurely before a cutscene had fully ended. • Forge: Fixed an issue where placeholder “default” text appeared when opening a Rune for the first time in the Forge.
changedWeapons & Arcana: Fixed an attack animation bug when equipping a Hammer and acquiring an Arcana with an 80% attack speed reduction. Previously, this caused the first and second hits to execute too quickly, while the fourth hit was completely canceled. • Controls: Fixed an awkward camera blending issue that occurred when transitioning to Shay’s Hideout while using twin-stick controls.
fixedDialogue Sync: Fixed a desync issue where voice lines would start playing before the character portrait transitioned. • Story/Events: Fixed an issue during the first run of Act 1 where Lumi’s dialogue would not trigger upon encountering Baphomet, even if Lumi was present in the party.
fixedLighting: Adjusted the lighting in the Arbor to provide more depth and a stronger 3D feel. • VFX: Fixed an issue where stacking too many Blessings caused brightness to exceed its maximum limit, resulting in a blown-out (overexposed) white screen effect. • VFX: Toned down particle effects when trash mobs are blown away so they no longer resemble fireworks. • Models: Fixed a visual bug where Baphomet’s 3D mesh would stretch abnormally upon death. • Cinematics: Fixed a visual glitch in Prologue A where trash mobs could be seen dying in the background during Lucian’s cutscene. Steam post image Steam post image Steam post image Steam post image We’ll continue keeping a close eye on feedback and overall stability after this update. If you run into any additional issues, please share them with us on our Discord server so the team can look into them as quickly as possible.

Steam post image Greetings, Demon Hunters,

A new hotfix has been deployed to address multiple gameplay and system issues discovered following the recent update.

System & UI

  • Save SystemFixed a critical issue in the save slot menu where the first slot appeared selected by default, but clicking “Delete” would unintentionally remove the most recently played save file. • Client Stability: Fixed an issue where the game client would hang or freeze for 20–30 seconds when quitting the game on Windows. • UI/HUD: Fixed a bug where the HP and Interaction HUDs appeared prematurely before a cutscene had fully ended. • Forge: Fixed an issue where placeholder “default” text appeared when opening a Rune for the first time in the Forge.

Gameplay & Combat

  • Weapons & ArcanaFixed an attack animation bug when equipping a Hammer and acquiring an Arcana with an 80% attack speed reduction. Previously, this caused the first and second hits to execute too quickly, while the fourth hit was completely canceled. • Controls: Fixed an awkward camera blending issue that occurred when transitioning to Shay’s Hideout while using twin-stick controls.

Audio & Dialogue

  • Dialogue SyncFixed a desync issue where voice lines would start playing before the character portrait transitioned. • Story/Events: Fixed an issue during the first run of Act 1 where Lumi’s dialogue would not trigger upon encountering Baphomet, even if Lumi was present in the party.

Visuals & Lighting

  • LightingAdjusted the lighting in the Arbor to provide more depth and a stronger 3D feel. • VFX: Fixed an issue where stacking too many Blessings caused brightness to exceed its maximum limit, resulting in a blown-out (overexposed) white screen effect. • VFX: Toned down particle effects when trash mobs are blown away so they no longer resemble fireworks. • Models: Fixed a visual bug where Baphomet’s 3D mesh would stretch abnormally upon death. • Cinematics: Fixed a visual glitch in Prologue A where trash mobs could be seen dying in the background during Lucian’s cutscene. Steam post image Steam post image Steam post image Steam post image We’ll continue keeping a close eye on feedback and overall stability after this update. If you run into any additional issues, please share them with us on our Discord server so the team can look into them as quickly as possible.

Thank you for your continued support.

  • Ember and Blade Team

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Source

Steam News / 27 April 2026

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