Full notes
Full ELSEWHERE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
CHANGES:
Post processing changes.
Grabbing items has been replaced with holding items.
Items no longer collide with the player.
You drop your held item when you die. (doesn’t apply to inventory)
Moved to Universal Render Pipeline. (More flexible renderer)
Wave animation when interacting with NPC’s.
Changed sizes of some items.
Player model.
Player facecam in some dialogue moments.
Death cam & ragdoll.
NPC’s now have a ‘first time’ dialogue.
Dialogue has been improved for most NPC’s.
Some NPC’s have ambient/idle sounds.
Slight Breach visual redesign.
Breach AI improvements.
Breach is faster.
Moved Breach to a new area. (First left after the library)
FIXES:
Player can no longer fly on items.
Fixed map geometry in some areas.
Epsilon now appears correctly in the pillar room.
Source
Changelog.gg summarizes and formats this update. How we read updates.
