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Steam News27 September 20241y ago

Alpha 1.3 Patchnotes

CHANGES: Post processing changes. Grabbing items has been replaced with holding items. Items no longer collide with the player. You drop your held item when you die.

Full notes

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What changed

2 fixes2 additions5 changes2 removals
  • Gameplay
  • Performance
  • UI and audio
  • Maps
removedCHANGES:Items no longer collide with the player.
changedCHANGES:Moved to Universal Render Pipeline. (More flexible renderer)
changedCHANGES:Changed sizes of some items.
addedCHANGES:NPC’s now have a ‘first time’ dialogue.
changedCHANGES:Dialogue has been improved for most NPC’s.
changedCHANGES:Some NPC’s have ambient/idle sounds.

CHANGES:

  • Post processing changes.

  • Grabbing items has been replaced with holding items.

  • Items no longer collide with the player.

  • You drop your held item when you die. (doesn’t apply to inventory)

  • Moved to Universal Render Pipeline. (More flexible renderer)

  • Wave animation when interacting with NPC’s.

  • Changed sizes of some items.

  • Player model.

  • Player facecam in some dialogue moments.

  • Death cam & ragdoll.

  • NPC’s now have a ‘first time’ dialogue.

  • Dialogue has been improved for most NPC’s.

  • Some NPC’s have ambient/idle sounds.

  • Slight Breach visual redesign.

  • Breach AI improvements.

  • Breach is faster.

  • Moved Breach to a new area. (First left after the library)

FIXES:

  • Player can no longer fly on items.

  • Fixed map geometry in some areas.

  • Epsilon now appears correctly in the pillar room.

Source

Steam News / 27 September 2024

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