Full notes
Full Elo Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
In the wise words of Tychus Findlay
It's about time... Elo Hell has been in development for about 3 years now and we've gone through quite the journey to get here. We always knew what we wanted to do, but we didn't quite know how we wanted to do it. Creating the custom shader for our game, changing to a sitcom cinema style, and making Echo Star fun, unique, accessible, and challenging. These things sound trivial when written down in one sentence, but my god, it was a journey.
Fun fact
We had no idea if Echo Star would be truly fun until 2 years into its development.
Another fun fact
Elo Hell changed to a sitcom in the last 5 months (and omg that made a world of difference). Yes, the game still needs work, but we are damn proud of what we've accomplished so far and unbelievably excited for the future of the game. Still, try to be gentle. We know there are plenty of little kinks here and there. Esports are an industry very near and dear to us at Exato Games and the worst thing we could possibly imagine is creating a game that everyone plays and groans at. We hope that all of you signing on with us at the launch of Early Access will see the potential in the game and enjoy it in its current form. We have some pretty epic plans for this as a franchise and we want to begin this journey here, with all of our most hardcore early adopters. We'll always be around when esports are involved. Look out for us in our Elo Hell jerseys. Feel free to say hi and ask us about the game. -Darknuke & The Entire Exato Team P.S. There's a small chance launch will be delayed a week if our build doesn't get approved for whatever reason, but we don't really see that happening as its very stable.
Update
Didn't include the redistributables... Ugh. That pushes our launch back to probably Thursday, Aug 2nd.
Source
Changelog.gg summarizes and formats this update. How we read updates.
