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Steam News12 September 20214y ago

Update №2

What's new? 1. New mechanic of quick use of bottles of health and mana. Icons of health and mana bottles and their total number have appeared on the command panel. With new hotkeys, you can quickly use these bottles.

Full notes

Full Elmarion: the Lost Temple update

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What changed

1 fix2 additions0 changes0 removals
  • Balance
  • Fixes
addedWhat's new? 1. New mechanic of quick use of bottles of health and mana. Icons of health and mana bottles and their total number have appeared on the command panel. With new hotkeys, you can quickly use these bottles. By default, Q is for quick healing, E is for quick mana replenishment. 2. New destructible objects (mainly walls and some large stones). Such objects usually lead to new secret places. 3. New mechanics of mana recovery from obelisks: next to obelisks (crystals), mana regeneration is significantly accelerated. 4. The barrel mechanic is now used not only in the starting location. A lot of barrels have been added to all locations (mostly in secret places). 5. A lot of new secrets were added. 6. Items can now be sold to the merchant by double-clicking (accelerating the sale).
fixedBugs have been fixed: 1. A critical bug with loading a location in the temple of earth and the temple of air - freezing when reloading (through a portal, teleport, and even through a door). It occurred when young predatory flowers or maggot (temple of the earth) or ghosts (temple of air) were generated in the location. Fixed. 2. Free items from chests. When reopening the chest, it was possible to get free copies of the items lying there earlier. Now there is no such freebie anymore. 3. Hanging strange textures in the spider cave. Before some of the walls in the cave, one could observe some strange multi-colored "stubs" of the temple walls. I hope that I found and removed all such "stubs". 4. Holes in textures in the location of the 3rd level of the Lost Temple and in the locations of the Ice Temple. Fixed some of these holes. 5. Ents and spider eggs. Ents (and other summoned ones) used to ignore egg spiders. Now they also consider such spiders to be enemies. 6. Jamming of Ents and other summoned. The Ents often could not get through some passages and got stuck. Or they were simply distracted by a battle with some spider egg and lagged behind the player. Now, if this happens, the ent will teleport to the player. 7. The spiders from the eggs of the spider queen did not see the player and therefore the queen was easy to shoot from afar. Now the battle with this boss has become a little more difficult, because now her spiders have become more "discerning". 8. Double jump fixed (started working only from the 3rd level, now it works from the first skill level). 9. In areas near obelisks, enemies used to get stuck and blunt. Now they run normally. 10. Fixed sliders for adjusting brightness and contrast
addedImprovements / Changes 1. Added information about monsters, whether they are demons or undead 2. Skill "Green Ray" received huge damage, but now only affects demons 3. The prices for bottles have changed: now the price is tied to the player's level 4. Many mushrooms have been added to the boxes (in the cave) (from which you can brew potions) 5. The teleport room in the Earth temple is now without monsters 6. Balance: changed the parameters of health and resistances of most monsters 7. Balance: changed the coefficient of gaining experience points (now experience is gained faster) 8. Changed the parameters of the skills "Apocalypse", "Ring of Fire", "Wall of Fire", "Chain Lightning", "Flash of Lightning", "Ray of Light", "Liana". 9. In all locations, significantly more chests have been added (especially for the temple of earth, fire, cold, air, chaos). 10. Regeneration of health and mana

Elmarion: the Lost Temple changes

addedWhat's new? 1. New mechanic of quick use of bottles of health and mana. Icons of health and mana bottles and their total number have appeared on the command panel. With new hotkeys, you can quickly use these bottles. By default, Q is for quick healing, E is for quick mana replenishment. 2. New destructible objects (mainly walls and some large stones). Such objects usually lead to new secret places. 3. New mechanics of mana recovery from obelisks: next to obelisks (crystals), mana regeneration is significantly accelerated. 4. The barrel mechanic is now used not only in the starting location. A lot of barrels have been added to all locations (mostly in secret places). 5. A lot of new secrets were added. 6. Items can now be sold to the merchant by double-clicking (accelerating the sale).
fixedBugs have been fixed: 1. A critical bug with loading a location in the temple of earth and the temple of air - freezing when reloading (through a portal, teleport, and even through a door). It occurred when young predatory flowers or maggot (temple of the earth) or ghosts (temple of air) were generated in the location. Fixed. 2. Free items from chests. When reopening the chest, it was possible to get free copies of the items lying there earlier. Now there is no such freebie anymore. 3. Hanging strange textures in the spider cave. Before some of the walls in the cave, one could observe some strange multi-colored "stubs" of the temple walls. I hope that I found and removed all such "stubs". 4. Holes in textures in the location of the 3rd level of the Lost Temple and in the locations of the Ice Temple. Fixed some of these holes. 5. Ents and spider eggs. Ents (and other summoned ones) used to ignore egg spiders. Now they also consider such spiders to be enemies. 6. Jamming of Ents and other summoned. The Ents often could not get through some passages and got stuck. Or they were simply distracted by a battle with some spider egg and lagged behind the player. Now, if this happens, the ent will teleport to the player. 7. The spiders from the eggs of the spider queen did not see the player and therefore the queen was easy to shoot from afar. Now the battle with this boss has become a little more difficult, because now her spiders have become more "discerning". 8. Double jump fixed (started working only from the 3rd level, now it works from the first skill level). 9. In areas near obelisks, enemies used to get stuck and blunt. Now they run normally. 10. Fixed sliders for adjusting brightness and contrast
addedImprovements / Changes 1. Added information about monsters, whether they are demons or undead 2. Skill "Green Ray" received huge damage, but now only affects demons 3. The prices for bottles have changed: now the price is tied to the player's level 4. Many mushrooms have been added to the boxes (in the cave) (from which you can brew potions) 5. The teleport room in the Earth temple is now without monsters 6. Balance: changed the parameters of health and resistances of most monsters 7. Balance: changed the coefficient of gaining experience points (now experience is gained faster) 8. Changed the parameters of the skills "Apocalypse", "Ring of Fire", "Wall of Fire", "Chain Lightning", "Flash of Lightning", "Ray of Light", "Liana". 9. In all locations, significantly more chests have been added (especially for the temple of earth, fire, cold, air, chaos). 10. Regeneration of health and mana

What's new?

  1. New mechanic of quick use of bottles of health and mana. Icons of health and mana bottles and their total number have appeared on the command panel. With new hotkeys, you can quickly use these bottles. By default, Q is for quick healing, E is for quick mana replenishment.
  2. New destructible objects (mainly walls and some large stones). Such objects usually lead to new secret places.
  3. New mechanics of mana recovery from obelisks: next to obelisks (crystals), mana regeneration is significantly accelerated.
  4. The barrel mechanic is now used not only in the starting location. A lot of barrels have been added to all locations (mostly in secret places).
  5. A lot of new secrets were added.
  6. Items can now be sold to the merchant by double-clicking (accelerating the sale).

Bugs have been fixed:

  1. A critical bug with loading a location in the temple of earth and the temple of air - freezing when reloading (through a portal, teleport, and even through a door). It occurred when young predatory flowers or maggot (temple of the earth) or ghosts (temple of air) were generated in the location. Fixed.
  2. Free items from chests. When reopening the chest, it was possible to get free copies of the items lying there earlier. Now there is no such freebie anymore.
  3. Hanging strange textures in the spider cave. Before some of the walls in the cave, one could observe some strange multi-colored "stubs" of the temple walls. I hope that I found and removed all such "stubs".
  4. Holes in textures in the location of the 3rd level of the Lost Temple and in the locations of the Ice Temple. Fixed some of these holes.
  5. Ents and spider eggs. Ents (and other summoned ones) used to ignore egg spiders. Now they also consider such spiders to be enemies.
  6. Jamming of Ents and other summoned. The Ents often could not get through some passages and got stuck. Or they were simply distracted by a battle with some spider egg and lagged behind the player. Now, if this happens, the ent will teleport to the player.
  7. The spiders from the eggs of the spider queen did not see the player and therefore the queen was easy to shoot from afar. Now the battle with this boss has become a little more difficult, because now her spiders have become more "discerning".
  8. Double jump fixed (started working only from the 3rd level, now it works from the first skill level).
  9. In areas near obelisks, enemies used to get stuck and blunt. Now they run normally.
  10. Fixed sliders for adjusting brightness and contrast

Improvements / Changes 1. Added information about monsters, whether they are demons or undead 2. Skill "Green Ray" received huge damage, but now only affects demons 3.

The prices for bottles have changed

now the price is tied to the player's level 4. Many mushrooms have been added to the boxes (in the cave) (from which you can brew potions) 5. The teleport room in the Earth temple is now without monsters 6.

Balance

changed the parameters of health and resistances of most monsters 7.

Balance

changed the coefficient of gaining experience points (now experience is gained faster) 8. Changed the parameters of the skills "Apocalypse", "Ring of Fire", "Wall of Fire", "Chain Lightning", "Flash of Lightning", "Ray of Light", "Liana". 9. In all locations, significantly more chests have been added (especially for the temple of earth, fire, cold, air, chaos). 10. Regeneration of health and mana

Source

Steam News / 12 September 2021

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