Full notes
Full Elliot Quest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! I'm excited to introduce myself! I'm with PlayEveryWare, and we've been working with Ansimuz Games to develop a C++ version of Elliot Quest. We've rebuilt the game from scratch so that we can bring it to consoles (which we just announced) as well as further support the game on Steam! Some of the new features that will come with this update on Steam:
- Multiple save slots
- Steam achievements
- Steam Cloud Saves
- Full controller support + multiple control modes
Localization: English, French, Italian, German, Spanish, and Japanese - New hidden collectibles We plan to release this update on Steam on May 8th. There may be some updates on the product page in the meantime, showing the new features - but they won't actually be available until the update is released on Monday. With all of this, we feel like it's fair to update the price of the game to $14.99. However, we won't be starting that until May 15th. Until then, we will be discounting the game by 25% of it's current price (so $7.49 USD) once the update is released. There are two other important notes for this update to know about: - This C++ rewrite of the game does not currently support Mac or Linux. The current plan is to update the engine to support Mac near the end of summer, and Linux sometime after that. - Existing save data is not yet supported. We are currently working on a conversion tool that will extract and convert the original save data. Thank you everyone!
What changed
- Compatibility
Elliot Quest changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
