Update log
Full Elite Dangerous update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Commanders,
Extracted changes
- Gameplay
- Security
- Balance
- Maps
The Caspian Explorer Update is now live. Embrace the depths of space with a large new exploration ship from Zorgon Peterson built to seek the stars. Available now via ARX early access, alongside a number of changes to on-foot weapons and NPC behaviours as well as bug fixes.
Features of Note:
Added Zorgon Peterson Caspian Explorer:
In world holo-screen adverts now present for Caspian Explorer.
Mk II Ablative Armour - Armour that allows for faster and steeper planetary entries. These include lightweight alloy, reinforced alloy, military grade composite, reactive surface composite and mirrored surface composite variants. *
- CosmeticMk II Gravity Optimised ThrustersSize 7 thrusters that reduce the most severe effects of gravity on High-G worlds.
Mk II Supercharge Optimised Frame Shift Drive (SCO) - Size 8 FSD that enhances the effect of supercharging your FSD when using a fuel scoop at a neutron or white dwarf star.
*We are aware of an issue with the Mk II Ablative mirrored surface composite and as a result it has been removed from the game temporarily. The team are working on a balancing fix has which shall be implemented next week. Once this fix is in place the module will be available for purchase and use.
Added Pre-Built Ships:
Caspian Explorer Galactic (69,000 Arx).
Caspian Explorer Stellar (38,000 Arx).
Caspian Explorer Standard (19,020 Arx).
Adjustments Made to On-Foot NPC Combat Behaviours:
General Movement Speed:
Introduced a haste system which controls NPCs movement speed. Maximum haste values make NPCs run faster than current speeds.
NPCs will be more combat efficient, more decisive, and have better threat detection.
Dodging Improvements:
NPC will now prioritise dodging into cover if possible.
Crouching Improvements:
NPCs will crouch more often including behind cover, reloading, or to evade.
Retreating/Cover Movement:
Improved reaction time when an NPC needs to take cover.
NPCs will make better use of cover and be less likely to stand in the open.
Under Threat Behaviour Improvements:
If the NPC is shot at or has low shield or health, they will attempt to take cover.
Once their shield has returned, they will resume usual behaviours.
This behaviour replaces the old "fleeing" behaviour entirely.
Advance Towards Threat Behaviour:
Strikers and Scouts may decide to advance under fire until they lose their shields entirely.
Other NPCs are more likely to retreat under threat.
Crime Scan Adjustments:
Security will now crime scan from a longer range. This removes the short walk to the target.
Security NPC will turn to face the target before starting.
Grenade Behaviour Adjustments:
Grenades are more often used against groups.
Grenades are used to flush targets out from cover.
NPCs will now use memorised and reported positions to better identify large groups of targets.
Ensured that NPCs will no longer throw EMP grenades at targets with low shield proportion.
Rebalanced suits & weapons
Rebalanced NPCs suit and shield resistances to reduce the disparity between damage types vs shields and armour for suits/shields (this does not affect the player they are using the old resistances)
Weapon changes:
Improved stow and draw times for all weapons
Adjusted weapon handling modification to account for new stow and draw times
Decreased flight time on projectiles for:
Manticore Executioner
Manticore Tormentor
Manticore Oppressor
Increased ammo for:
Karma AR-50
TK Eclipse
Decreased ammo for:
Karma C-44
Decreased reload speed for:
Karma L-6
Powerplay:
Markers will now be placed on the galaxy map over rival systems, indicating targets for undermining and reinforcement efforts
A maximum of 3 markers will be placed per Power
Source
