Full notes
Full Elite Dangerous update
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Repeated intro
Greetings Commanders,
What changed
- Compatibility
- Balance
- Gameplay
- Security
Elite Dangerous changes
The Dodec Update is now live. This update introduces the re-envisioned Dodec station via ARX early access, alongside a number of fixes and updates which signify the end of the System Colonisation Beta. Thank you for all of your feedback during the Beta process, we will continue to monitor System Colonisation player data and feedback moving forward.
Features of note:
Dodec Station variant has now been added to the game.
3 variants are available for construction:
No truss
Quint Truss
Dec Truss
Purchasable for 50,000 ARX
Grants an instant build credit which can be used to complete its construction effort once.
This can only be done once and cannot be undone.
If you demolish the facility, you will not be refunded your free deployment.
Any materials donated to the facilities construction effort before using the instant complete option will not be refunded.
Unlocks construction rights for additional Dodec construction efforts (System Economy Point Cost still required)
Once constructed, the Dodec will provide the Human Tech Broker service.
Station paintjobs can be applied to the Dodec the same way as other stations.
Powerplay Care Packages - Alongside significant fixes to the claim interface, a number of adjustments have been made:
Odyssey specific materials will not be rewarded to players who are not running Elite: Dangerous Odyssey (this will also be applied retroactively).
When a specific material capacity has been maxed out, or when a player's on-foot locker is too full to receive materials, the excess materials are converted into credits with the following conversion rate:
| Grade | Credits per Material |
| 1 | 2,000 |
| 2 | 4,000 |
| 3 | 8,000 |
| 4 | 16,000 |
| 5 | 32,000 |
- This conversion also happens for players not running EliteDangerous Odyssey - the value in credits according to this table of any Odyssey-specific materials will be added to their account
Care packages will now expire after 30 days; If a care package has been unclaimed for 30 days or more, on the following maintenance, it will be automatically opened and any excess materials converted to Credits.
An inbox message will be sent if you have unclaimed claim packages which will be opened on the next maintenance.
Note that any care packages earned before this patch release will begin automatically opening on the 20th November.
Powerplay
Measures have been put in place to prevent unfair amounts of merits to be obtained or to impact system control scores.
System score and merit gain from the on-foot transfer power data activity has been re-enabled.
It is no longer possible to gain excess merits or control score by selling commodities 1 unit a time, or by undermining with 'laundered' low value commodities.
Colonisation
Brewer corporation has a new governing body, which will no longer consider certain goods illegal (e.g. Battle Weapons) that are also required to complete certain constructions.
Balanced how building certain facilities affects system development level, security, standard of living, tech level, and wealth
The initial Starport will have more weight in affecting these values, as below:
Development level: +20%
Security: +40%
Standard of living +40%
Tech Level: +20%
Wealth: +40%
Subsequent facilities built now have less weight in affecting these values, as below:
Development level: -60%
Security: -20%
Standard of living: -52%
Tech level: -66%
Wealth: -70%
This change will apply retrospectively to all existing colonised systems.
Refinery Contacts are now only present at markets with pure refinery economy.
Refinery contacts have been re-enabled.
Emergency Power Cells will now be produced by and therefore available from planet based industrial economies.
Squadrons
The cargo insurance perk has been re-enabled and reworked. It will now
Source
Changelog.gg summarizes and formats this update. How we read updates.
