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Steam News16 October 20258mo ago

Type-11 Prospector Update 2

Greetings Commanders, The Type-11 Prospector Update 2 is now live and addresses the following issues. Features of note: Introduced new functionality to prevent 'claim sniping'.

Full notes

Full Elite Dangerous update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Commanders,

What changed

5 fixes1 addition0 changes0 removals
  • Balance
  • Fixes
addedIntroduced new functionality to prevent 'claim sniping'. When the primary port is completed in a newly colonised system, an exclusive lock on making claims FROM that system's colonisation contact will be enforced for a short period The System Architect may exclusively make claims from the system for 30 minutes After this 30 minutes expires, anyone within the System Architect's Squadron may make a claim for the next 23.5 hours This will function even if the System Architect is in their own solo Squadron After a total of 24 hours, the exclusive claim rights lift and any player may make a claim from the newly constructed system Note that if the System Architect is not in a squadron, then only the 30 minute lockout applies The claim panel via the colonisation contact has been updated to display when a lockout is in effect, and details the remaining duration
fixedFixed the main cause of the faction simulation (BGS) becoming stuck in some situations. This should resolve most instances of conflicts/expansion/influence etc. not functioning as intended. (Issue IDs: 73217 , 78523 , 69655 , 73348 , 78112 )
fixedFixed instances of a physics issue that could cause ships to explode
fixedFixed multiple issues with transferring cargo from your ship to fleet carrier inventory
fixedFixed instances when transferring cargo to fleet carrier inventory, the transfer can sometimes silently fail with items "lost" on both the carrier and ship until a relog (Issue ID: 78801 )
fixedFixed instances of transferring all cargo at once from ship to fleet carrier inventory to fail

Elite Dangerous changes

addedIntroduced new functionality to prevent 'claim sniping'. When the primary port is completed in a newly colonised system, an exclusive lock on making claims FROM that system's colonisation contact will be enforced for a short period The System Architect may exclusively make claims from the system for 30 minutes After this 30 minutes expires, anyone within the System Architect's Squadron may make a claim for the next 23.5 hours This will function even if the System Architect is in their own solo Squadron After a total of 24 hours, the exclusive claim rights lift and any player may make a claim from the newly constructed system Note that if the System Architect is not in a squadron, then only the 30 minute lockout applies The claim panel via the colonisation contact has been updated to display when a lockout is in effect, and details the remaining duration
fixedFixed the main cause of the faction simulation (BGS) becoming stuck in some situations. This should resolve most instances of conflicts/expansion/influence etc. not functioning as intended. (Issue IDs: 73217 , 78523 , 69655 , 73348 , 78112 )
fixedFixed instances of a physics issue that could cause ships to explode
fixedFixed multiple issues with transferring cargo from your ship to fleet carrier inventory
fixedFixed instances when transferring cargo to fleet carrier inventory, the transfer can sometimes silently fail with items "lost" on both the carrier and ship until a relog (Issue ID: 78801 )

The Type-11 Prospector Update 2 is now live and addresses the following issues.

Features of note:

  • Introduced new functionality to prevent 'claim sniping'. When the primary port is completed in a newly colonised system, an exclusive lock on making claims FROM that system's colonisation contact will be enforced for a short period

    • The System Architect may exclusively make claims from the system for 30 minutes

    • After this 30 minutes expires, anyone within the System Architect's Squadron may make a claim for the next 23.5 hours

      • This will function even if the System Architect is in their own solo Squadron

    • After a total of 24 hours, the exclusive claim rights lift and any player may make a claim from the newly constructed system

      • Note that if the System Architect is not in a squadron, then only the 30 minute lockout applies

    • The claim panel via the colonisation contact has been updated to display when a lockout is in effect, and details the remaining duration

Companion API

  • Facility construction effort requirements info has been included in the /market endpoint

Bug Fixes

  • Fixed the main cause of the faction simulation (BGS) becoming stuck in some situations. This should resolve most instances of conflicts/expansion/influence etc. not functioning as intended. (Issue IDs: 73217, 78523, 69655, 73348, 78112)

  • Fixed instances of a physics issue that could cause ships to explode

  • Fixed multiple issues with transferring cargo from your ship to fleet carrier inventory

  • Fixed instances when transferring cargo to fleet carrier inventory, the transfer can sometimes silently fail with items "lost" on both the carrier and ship until a relog (Issue ID: 78801)

  • Fixed instances of transferring all cargo at once from ship to fleet carrier inventory to fail

Source

Steam News / 16 October 2025

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