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What changed
0 fixes7 additions2 changes0 removals
- Gameplay
- Balance
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- Maps
addedThe Elite Dangerous: Type-11 Prospector Update is now live and you can find the update notes below. Featuring the brand-new Type-11 Prospector, a medium-sized mining ship from Lakon, now available via ARX Early Access from the Elite Dangerous Gamestore.
addedAdded Lakon Type-11 Prospector Mk II Mining Repeater - New laser mining tool that is capable of extracting more fragments from asteroids with a chance to extract higher density chunks Mk II Mining Multi Limpet Controller - Size 5 mining multi limpet controller with increased limpet capacity and improved collector limpet speeds In world holo-screen adverts now present for Lakon Type-11 Prospector
addedAdded pre-built ships: Lakon Type-11 Prospector Galactic (60,000 ARX) Lakon Type-11 Prospector Stellar (33,000 ARX) Lakon Type-11 Prospector Standard (16,520 ARX)
addedSystem Colonisation construction efforts and fully constructed facilities can now be demolished or cancelled. Facilities and construction efforts marked for demolition will be removed on the following weekly maintenance After marking a facility or construction effort for demolition, the system architect can cancel the demolition any time before the next weekly maintenance The primary/initial port in a colonised system cannot be demolished Slots and construction points are refunded on demolition during weekly maintenance Tier 2 and 3 construction points can go negative in the event a commander demolishes facilities that earned those points whilst also keeping the tier 2 or 3 facility that used those points Facilities that depend on another type to be constructed need to be demolished first before demolishing the parent facility For example: A relay station is needed in the system in order to construct a security station, so the security station needs to be demolished on the weekly tick before the relay station can be marked for demolition the following week. If there are 2 relay stations however, one of them can be demolished since there is another to maintain the dependency Any missions that were accepted at a facility that is later demolished will be deleted along the facility during weekly maintenance Any commodities put into a construction effort that gets cancelled will be lost and not refunded Custom renaming rights nor the ARX cost will not be refunded if a station they were bought for is demolished
changedSystem Colonisation commodities requirements for incomplete constructions are now listed when selecting the system on the Galaxy Map or selecting the facility on the System Map
addedAdded marker to the Ship Vendor in the On-foot tutorial when arriving at Chamberlain’s Rest to guide players to the next step of the tutorials.
Organic Sampler scanning range75m→750m↑Organic Sampler scanning range increased, buffElite Dangerous changes
addedThe Elite Dangerous: Type-11 Prospector Update is now live and you can find the update notes below. Featuring the brand-new Type-11 Prospector, a medium-sized mining ship from Lakon, now available via ARX Early Access from the Elite Dangerous Gamestore.
addedAdded Lakon Type-11 Prospector Mk II Mining Repeater - New laser mining tool that is capable of extracting more fragments from asteroids with a chance to extract higher density chunks Mk II Mining Multi Limpet Controller - Size 5 mining multi limpet controller with increased limpet capacity and improved collector limpet speeds In world holo-screen adverts now present for Lakon Type-11 Prospector
addedAdded pre-built ships: Lakon Type-11 Prospector Galactic (60,000 ARX) Lakon Type-11 Prospector Stellar (33,000 ARX) Lakon Type-11 Prospector Standard (16,520 ARX)
addedSystem Colonisation construction efforts and fully constructed facilities can now be demolished or cancelled. Facilities and construction efforts marked for demolition will be removed on the following weekly maintenance After marking a facility or construction effort for demolition, the system architect can cancel the demolition any time before the next weekly maintenance The primary/initial port in a colonised system cannot be demolished Slots and construction points are refunded on demolition during weekly maintenance Tier 2 and 3 construction points can go negative in the event a commander demolishes facilities that earned those points whilst also keeping the tier 2 or 3 facility that used those points Facilities that depend on another type to be constructed need to be demolished first before demolishing the parent facility For example: A relay station is needed in the system in order to construct a security station, so the security station needs to be demolished on the weekly tick before the relay station can be marked for demolition the following week. If there are 2 relay stations however, one of them can be demolished since there is another to maintain the dependency Any missions that were accepted at a facility that is later demolished will be deleted along the facility during weekly maintenance Any commodities put into a construction effort that gets cancelled will be lost and not refunded Custom renaming rights nor the ARX cost will not be refunded if a station they were bought for is demolished
changedSystem Colonisation commodities requirements for incomplete constructions are now listed when selecting the system on the Galaxy Map or selecting the facility on the System Map
The Elite Dangerous: Type-11 Prospector Update is now live and you can find the update notes below. Featuring the brand-new Type-11 Prospector, a medium-sized mining ship from Lakon, now available via ARX Early Access from the Elite Dangerous Gamestore.
Learn more about the Type-11 Prospector over on our website
Features of Note:
Added Lakon Type-11 Prospector
Mk II Mining Repeater - New laser mining tool that is capable of extracting more fragments from asteroids with a chance to extract higher density chunks
Mk II Mining Multi Limpet Controller - Size 5 mining multi limpet controller with increased limpet capacity and improved collector limpet speeds
In world holo-screen adverts now present for Lakon Type-11 Prospector
Added pre-built ships:
Lakon Type-11 Prospector Galactic (60,000 ARX)
Lakon Type-11 Prospector Stellar (33,000 ARX)
Lakon Type-11 Prospector Standard (16,520 ARX)
System Colonisation construction efforts and fully constructed facilities can now be demolished or cancelled.
Facilities and construction efforts marked for demolition will be removed on the following weekly maintenance
After marking a facility or construction effort for demolition, the system architect can cancel the demolition any time before the next weekly maintenance
The primary/initial port in a colonised system cannot be demolished
Slots and construction points are refunded on demolition during weekly maintenance
Tier 2 and 3 construction points can go negative in the event a commander demolishes facilities that earned those points whilst also keeping the tier 2 or 3 facility that used those points
Facilities that depend on another type to be constructed need to be demolished first before demolishing the parent facility
For example: A relay station is needed in the system in order to construct a security station, so the security station needs to be demolished on the weekly tick before the relay station can be marked for demolition the following week. If there are 2 relay stations however, one of them can be demolished since there is another to maintain the dependency
Any missions that were accepted at a facility that is later demolished will be deleted along the facility during weekly maintenance
Any commodities put into a construction effort that gets cancelled will be lost and not refunded
Custom renaming rights nor the ARX cost will not be refunded if a station they were bought for is demolished
System Colonisation commodities requirements for incomplete constructions are now listed when selecting the system on the Galaxy Map or selecting the facility on the System Map
Added marker to the Ship Vendor in the On-foot tutorial when arriving at Chamberlain’s Rest to guide players to the next step of the tutorials.
Commanders may now be renamed via a new service
This may be accessed from Game Extras on the main menu which will redirect you to the user portal. It may also be found by opening user portal with a browser, under 'Elite account services': https://user.frontierstore.net/
Renaming a Commander will cost 500 ARX
Commanders may not be renamed for seven days after a successful rename
Details on how Commander names displayed in game will be affected are set out on the rename service webpage.
Adjusted Organic Sampler scanning range from 75m → 750m