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Steam News2 July 20263d ago

Update 23.325 Stable

■ 7/2 2026 EA 23.325 Stable After updating to this stable version, many older Mods may stop working or behave strangely. If you notice unusual behavior, please try disabling your Mods first.

Full notes

Full Elin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Balance
  • Gameplay
fixed■ 7/2 2026 EA 23.325 Stable After updating to this stable version, many older Mods may stop working or behave strangely. If you notice unusual behavior, please try disabling your Mods first. [Highlights] * (Backer Wish) Added Mani of Machine. God Mani will appear when you visit Aquli Teola with the mortal Manis in your party. Some of the mortal Manis' skills and feats have also been adjusted. * Added machine-slaying enchantments to the "Cat" and "Younger Cat Sister" races. * Tools can now have their effective range expanded by crafting them with a scrubber as a material. * Added the "Astral Body" feat, which allows movement and attacks through walls. This feat has been given to races such as ghosts and phantoms. While inside a wall, natural HP and MP regeneration stops, and moving through walls has a chance to consume stamina. * Depending on the value of the Learning attribute, when an enemy resists a debuff, another success check may be performed. * Delicious-looking monsters such as marshmallow monsters and flans, as well as a giant fluffy cat, have been added. * Added a large number of sweets, including baked mochocho and kamiyaki. New ingredients such as creams have also been added. * Added several new vehicles and summer furniture. * The faith ability "Absorb Mana" now additionally restores MP based on maximum MP. * The faith ability "Jure's Prayer" now additionally restores HP based on maximum HP. It also grants 1 turn of invincibility. * Integrated the Mod CWL(Custom_Whatever_Loader) into Elin itself. Thank you to DK, who introduced it, and to everyone in the Mod community! [Content Additions] * Added the "Cache effects to improve performance" option to the "Experimental" tab in the settings. Also added the System category and organized related options under it. * Added the "Hydro Splitter" feat. * Added the "Deviant" feat. Given to marshmallow masses. * Added the "Godhood" feat. For Mani. * Added the "The Seven Pillars" feat. For Mani. * Added the "Cat Resistance" skill. For Mani. * Added the "Extended Sentence" enchantment. * Added the "Rider Friendly" enchantment. * Added the "Cheerful Steps" enchantment. * Added the "Freedom of Movement" enchantment. * Added the equipment "★elevating shoes". It is now a rare drop from winged golden balls and metal putits. * Added the equipment "saddle". * Added the furniture "tarp". It has also been added to the initial learned recipes. * Added the furniture "drum can bath". It has also been added to the initial learned recipes. * Added 2 types of furniture "pipe". * Added the furniture "music stand". * Added the furniture "guitar stand". * Added the furniture "miniature shrine". * Added 2 types of furniture "beach chair". * Added the furniture "ancient tomb". It has been placed in Kapul. * Added the item "rose". * Added 4 types of item "rose wall". Recipes have also been added. * Added the vehicle "shopping cart". It has been placed in Little Garden. * Added the vehicle "wheelchair". It has been placed in Little Garden. * Added the vehicle "jet wheelchair". It has been placed in Little Garden. * Added the vehicle "rubber boat". * Added the vehicle "swan ship". * Added the crop "hydrangea". * Added the crop "rose". * Added 2 types of floor decor tile "log curb". * Added 1 type of floor decor tile "brick curb". * Added the decor tile "log curb" to the initial recipes. * Added 3 graphic variations for the NPC "cat". * Added 5 monsters. * Added 1 named monster. * Added 1 cat. * Added 7 Steam achievements. [Scrubber] * Added the item trait "Wide Area". Given to ☆scrubbers. * Added "☆scrubber" to the Garagara prize pool. * "☆scrubber" can now be additionally generated at a chance in regular chests, boss chests, and other containers. Traveling merchants will also sell scrubbers. * Added scrubbers as an optional material to the recipe for the tool "watering can". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "hoe". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "shovel". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "pot of thirst". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "shears". It now supports range expansion. * Added the recipe for the tool "broom". It supports range expansion. * When watering in an area, tiles within the range will now also be watered even if line of sight or similar factors are blocked. [Milk] * Custard milk can no longer be used for nursing. * Milk, milk cans, and similar items are now properly treated as dairy. * Added meal traits to dairy. * Items such as dairy that can both be drunk and eaten will now only display the "Drink" interaction. * Items that can be drunk will now state this in their tooltips. * Reduced the minimum fullness gain when drinking beverages from 2 to 1. Beverages with nutrition values, such as dairy, now increase fullness by their nutrition value. * Drinking beverages now grants experience from meal traits based on nutrition. * When crafting beverages, meal traits are now added together. [Sweets] * Added the ingredient "fresh marshmallow". * Added the ingredient "custard milk". * Added the ingredient "whipped cream". * Added the ingredient "chocolate cream". * Added the ingredient "matcha cream". * Added the ingredient "custard cream". It has been added to the millstone recipes. * Added the dish "roasted marshmallow". It is set as an initially learned recipe. * Added the dish "dorayaki". * Added the dish "baked mochocho". * Added the dish "taiyaki". * Added the dish "anpan". * Added the dish "kamiyaki". * Adjusted the ingredients for the dish "cream puff". * Adjusted the ingredients for the dishes "manju" and "meat bun". * Adjusted the recipe for the dish "Caesar salad". * Adjusted the ingredients for the dish "crepe". * The NPC "patissier" will now sell creams. * The NPC "flan" will now drop "custard milk" when defeated. * The NPC "marshmallow monster" will now drop "fresh marshmallow" when defeated. * Added the ingredient category "Filling". Ingredients in the "Filling" category will no longer turn into cheese. * Heating "marshmallows" or "what it once was" in a microwave can now produce gelatin. The gelatin recipe has also been added to the initial learned recipes. * Ehekatl will now accept taiyaki as an offering. [Additions and Changes] * When eating at inns and similar places, party members will now also eat together if they are hungry. * Allies and residents will no longer use "Death Sentence" on other allies or residents. * When calculating the amount of Eco Points obtained from recycling items in a trash can, the Negotiation skill and base policies will no longer affect the result. * When the "Automatically pick up gathered items" setting is enabled, gathered items will now be picked up automatically even if they are far away. * In battlefield and extermination quests, cats other than originally hostile cats, such as lions, will no longer appear. * Slayer-type enchantments attached to bullets will now also function. * Residents who are not allies will no longer teleport to the PC on their own even if they have a mass teleport item. * First prizes in Garagara can now also sell out. * Added several vehicles to the Garagara prize pool. * HP, MP, and SP absorption effects now also apply to ranged and throwing attacks. * Reworked and unified the formulas for HP, MP, and SP absorption. For example, in the case of MP, the maximum damage dealt to the target's MP increases as the target's maximum MP increases, and the maximum amount restored to your own MP increases as your own maximum MP increases. * When viewing the map with binoculars or similar items, middle click can now toggle roofs on and off. * Furniture and similar objects that occupy multiple tiles can no longer be teleported. * The mortar can now only process seeds with an enchantment level of 1 or higher. * When changing faith, all stances are now removed once. * Added the internal tag "maxi", which generates NPCs at a larger size than the race's normal size. Also added "mini" and "maxi" tags to multiple monsters. * When the search widget is open, if the selected item or character no longer exists, the list will now refresh automatically. * NPCs that are mimicking or personified and are not residents or allies can no longer be searched with the search widget. * When applying genes, faith bonuses will now also be refreshed. * The vehicle "Flying Nimbus" will now float on water. * Adjusted the prices, weights, and other values of various vehicles. * Adjusted generation levels and similar values when crafting items directly in build mode. * Weapon skills are now shown in the tooltips for races and classes on the character creation screen. * Replaced Sulan's image in the in-game art book with the one featured in Elin Post. * The crops "tulip" and "rose" now support dyeing. * When harvesting dyeable crops or cutting their seeds, dye information will now be inherited. Dyeable crops will also state this in their seed tooltips. * When gathering or destroying dyed plants and similar map objects, hardness, sound effects, and similar values will now reference the default material of that map object instead of the material used for dyeing. * When using dyed materials as the main material in crafting, the crafted item will also be dyed. * If a beam is redirected by the "Energy Redirection" enchantment and the target it redirects to also has "Energy Redirection", the beam will be redirected again. * When the "Goddess" or "Godhood" feat is active, theft from "wicked heart" is prevented even without a theft-prevention enchantment. * When both the "Goddess" and "Godhood" feats are active, theft is nullified. * Adjusted the "Fox Ward" feat. Its tooltip text has been changed to make it easier to understand. * Item destruction prevention from the "Magic Manners" feat is now checked for each item and character on a tile, rather than being applied to the entire tile at once. * The "Tactics" skill now slightly affects throwing damage. * The ability "Rush" can no longer be used while blind. * Added the "never forget once learned" flag to the "Taunt" stance. * Changed the dream bug level required for the "Succubus" race to learn Mischief from 50 to 20. This is also now stated in the dream bug tooltip. * Added the scythe weapon skill to the initial skills of the "Witch" class. * Named NPCs will now destroy obstacles and chase you even in towns when hostile. * Named NPCs will no longer accept summon-type items. * Named NPCs will now destroy adjacent platforms or the platform under their feet if they cannot attack an enemy due to platform height differences on maps other than bases. * Named NPCs can no longer be selected as targets of the "Blood Bond" feat. * The item "Scroll of Extermination" can now only be read while in a base. * When reading the item "Scroll of Extermination", cocoon-type monsters and hatched creatures will also be exterminated. This only applies to creatures born in this version or later. * Added a machine-slaying enchantment to the NPC "gremlin". * The NPC "scarab" will no longer multiply in permafrost. * Set the fox mask as a rare drop for the NPC "(fox) guard". * Updated the Chinese translation. * Updated the snow graphics. [Mods] (Thanks to DK) * This update includes a very wide range of Mod-related changes. Please check the Elin Modding Wiki for details. Detailed Mod-related release notes are also posted in the announcements on the Elona Discord server. https://elin-modding-resources.github.io/Elin.Docs/
fixed[Name Changes and Graphic Adjustments] * Renamed the item "ivy" to "ivy wall". * Renamed the vehicle "vehicle" to "gorgeous ride". * Renamed the NPC "Younger Sister (summoned version)" to "younger sisteroid". * (English) Renamed the skill "Eye of Mind" to "Mind's Eye". * (English) Renamed the category "Milk" to "Dairy". * (English) Renamed the drink "milk" in a carton to "carton of milk". * The furniture "parasol" now supports color changes. * Replaced the graphic for the ingredient "cheese". * Replaced the graphic for the dish "pizza". * Replaced the graphic for the item "blueberry". * Replaced the graphics for 5 flower items. * Replaced the graphics for the crops "crim" and "berry". [Fixes] * Fixed a bug related to loading moon gate file names. By DK. * Fixed an issue where, when cooking food on the ground with a fire effect, dishes whose generation rate was set to 0 could rarely be generated. * Fixed an issue where, when loading a formation from the party formation board, NPCs who had been banished and were no longer residents could still be called. * Fixed an issue where reloading a hybrid melee/ranged weapon while talismans were loaded would give you the talismans as items. * Fixed an issue where natural regeneration stopped while hanging from a gallows. * Fixed an issue where, during adventurer creation, selecting an additional race such as "bike" or "horse" and then selecting another race would leave the "Peaky" feat behind. * Fixed an issue where NPCs with the "mini" tag were generated at 1/100 size instead of 1/10 size. * Fixed an issue where, if the PC had the "Loyalty" feat, the effect of Loyalty would not activate unless the PC also had the "Defender" feat. * Fixed an issue where, when riding or parasitizing a pet with the "Anti-Magic" enchantment and casting a healing spell on the PC, the accompanying heal applied to the pet was not treated as magic. * Fixed an issue where mixing water that was neither blessed nor cursed into a stacked item would cause one item from the stack to disappear. * Fixed an issue where pref files in skin replacement folders were not loaded immediately after starting the game. * Fixed a floor decor display glitch. * Fixed an issue where the NPC "prisoner" was treated as a named monster. * Fixed an issue where NPC speed or number of actions could be limited depending on frame rate. * Fixed an issue where NPC-specific riding aptitude was not being applied. * Fixed an issue where, when generating random cooked dishes, generation of an ingredient could fail if a recipe ingredient slot used a category specification. * Fixed an issue where, if the bonus amount overflowed in war quests and similar quests, unpickupable platinum coins would appear at your feet as the reward when the quest was completed. * Fixed an issue where, if a character's unique ID overflowed, the map display could become corrupted when displaying cosplay hats. * Fixed an overflow related to the value of taxidermy. * Fixed an overflow related to damage-covering processing. * Other minor fixes and adjustments. [Notes] * Thank you very much for waiting! This is the first stable update in a month. The next Nightly period is planned to focus on the home story update. * The scrubbers currently used as optional materials in tool recipes are temporary. In the future, I am thinking of adding the "Wide Area" item trait to materials such as ores and gems. * Until now, stronger NPCs have been adjusted by giving them negative levels of the "Beast of Possibility" feat, but in the future I would also like to use the "Deviant" feat, which increases the number of ally slots used. * For the "Learning" attribute, it might be interesting to allow various enhancement options to be selected and added through research and similar systems, such as the "debuff success recheck" introduced in this update. * Nyaaaaaaaa... (the sound of craving sweets)

Elin changes

fixed■ 7/2 2026 EA 23.325 Stable After updating to this stable version, many older Mods may stop working or behave strangely. If you notice unusual behavior, please try disabling your Mods first. [Highlights] * (Backer Wish) Added Mani of Machine. God Mani will appear when you visit Aquli Teola with the mortal Manis in your party. Some of the mortal Manis' skills and feats have also been adjusted. * Added machine-slaying enchantments to the "Cat" and "Younger Cat Sister" races. * Tools can now have their effective range expanded by crafting them with a scrubber as a material. * Added the "Astral Body" feat, which allows movement and attacks through walls. This feat has been given to races such as ghosts and phantoms. While inside a wall, natural HP and MP regeneration stops, and moving through walls has a chance to consume stamina. * Depending on the value of the Learning attribute, when an enemy resists a debuff, another success check may be performed. * Delicious-looking monsters such as marshmallow monsters and flans, as well as a giant fluffy cat, have been added. * Added a large number of sweets, including baked mochocho and kamiyaki. New ingredients such as creams have also been added. * Added several new vehicles and summer furniture. * The faith ability "Absorb Mana" now additionally restores MP based on maximum MP. * The faith ability "Jure's Prayer" now additionally restores HP based on maximum HP. It also grants 1 turn of invincibility. * Integrated the Mod CWL(Custom_Whatever_Loader) into Elin itself. Thank you to DK, who introduced it, and to everyone in the Mod community! [Content Additions] * Added the "Cache effects to improve performance" option to the "Experimental" tab in the settings. Also added the System category and organized related options under it. * Added the "Hydro Splitter" feat. * Added the "Deviant" feat. Given to marshmallow masses. * Added the "Godhood" feat. For Mani. * Added the "The Seven Pillars" feat. For Mani. * Added the "Cat Resistance" skill. For Mani. * Added the "Extended Sentence" enchantment. * Added the "Rider Friendly" enchantment. * Added the "Cheerful Steps" enchantment. * Added the "Freedom of Movement" enchantment. * Added the equipment "★elevating shoes". It is now a rare drop from winged golden balls and metal putits. * Added the equipment "saddle". * Added the furniture "tarp". It has also been added to the initial learned recipes. * Added the furniture "drum can bath". It has also been added to the initial learned recipes. * Added 2 types of furniture "pipe". * Added the furniture "music stand". * Added the furniture "guitar stand". * Added the furniture "miniature shrine". * Added 2 types of furniture "beach chair". * Added the furniture "ancient tomb". It has been placed in Kapul. * Added the item "rose". * Added 4 types of item "rose wall". Recipes have also been added. * Added the vehicle "shopping cart". It has been placed in Little Garden. * Added the vehicle "wheelchair". It has been placed in Little Garden. * Added the vehicle "jet wheelchair". It has been placed in Little Garden. * Added the vehicle "rubber boat". * Added the vehicle "swan ship". * Added the crop "hydrangea". * Added the crop "rose". * Added 2 types of floor decor tile "log curb". * Added 1 type of floor decor tile "brick curb". * Added the decor tile "log curb" to the initial recipes. * Added 3 graphic variations for the NPC "cat". * Added 5 monsters. * Added 1 named monster. * Added 1 cat. * Added 7 Steam achievements. [Scrubber] * Added the item trait "Wide Area". Given to ☆scrubbers. * Added "☆scrubber" to the Garagara prize pool. * "☆scrubber" can now be additionally generated at a chance in regular chests, boss chests, and other containers. Traveling merchants will also sell scrubbers. * Added scrubbers as an optional material to the recipe for the tool "watering can". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "hoe". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "shovel". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "pot of thirst". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "shears". It now supports range expansion. * Added the recipe for the tool "broom". It supports range expansion. * When watering in an area, tiles within the range will now also be watered even if line of sight or similar factors are blocked. [Milk] * Custard milk can no longer be used for nursing. * Milk, milk cans, and similar items are now properly treated as dairy. * Added meal traits to dairy. * Items such as dairy that can both be drunk and eaten will now only display the "Drink" interaction. * Items that can be drunk will now state this in their tooltips. * Reduced the minimum fullness gain when drinking beverages from 2 to 1. Beverages with nutrition values, such as dairy, now increase fullness by their nutrition value. * Drinking beverages now grants experience from meal traits based on nutrition. * When crafting beverages, meal traits are now added together. [Sweets] * Added the ingredient "fresh marshmallow". * Added the ingredient "custard milk". * Added the ingredient "whipped cream". * Added the ingredient "chocolate cream". * Added the ingredient "matcha cream". * Added the ingredient "custard cream". It has been added to the millstone recipes. * Added the dish "roasted marshmallow". It is set as an initially learned recipe. * Added the dish "dorayaki". * Added the dish "baked mochocho". * Added the dish "taiyaki". * Added the dish "anpan". * Added the dish "kamiyaki". * Adjusted the ingredients for the dish "cream puff". * Adjusted the ingredients for the dishes "manju" and "meat bun". * Adjusted the recipe for the dish "Caesar salad". * Adjusted the ingredients for the dish "crepe". * The NPC "patissier" will now sell creams. * The NPC "flan" will now drop "custard milk" when defeated. * The NPC "marshmallow monster" will now drop "fresh marshmallow" when defeated. * Added the ingredient category "Filling". Ingredients in the "Filling" category will no longer turn into cheese. * Heating "marshmallows" or "what it once was" in a microwave can now produce gelatin. The gelatin recipe has also been added to the initial learned recipes. * Ehekatl will now accept taiyaki as an offering. [Additions and Changes] * When eating at inns and similar places, party members will now also eat together if they are hungry. * Allies and residents will no longer use "Death Sentence" on other allies or residents. * When calculating the amount of Eco Points obtained from recycling items in a trash can, the Negotiation skill and base policies will no longer affect the result. * When the "Automatically pick up gathered items" setting is enabled, gathered items will now be picked up automatically even if they are far away. * In battlefield and extermination quests, cats other than originally hostile cats, such as lions, will no longer appear. * Slayer-type enchantments attached to bullets will now also function. * Residents who are not allies will no longer teleport to the PC on their own even if they have a mass teleport item. * First prizes in Garagara can now also sell out. * Added several vehicles to the Garagara prize pool. * HP, MP, and SP absorption effects now also apply to ranged and throwing attacks. * Reworked and unified the formulas for HP, MP, and SP absorption. For example, in the case of MP, the maximum damage dealt to the target's MP increases as the target's maximum MP increases, and the maximum amount restored to your own MP increases as your own maximum MP increases. * When viewing the map with binoculars or similar items, middle click can now toggle roofs on and off. * Furniture and similar objects that occupy multiple tiles can no longer be teleported. * The mortar can now only process seeds with an enchantment level of 1 or higher. * When changing faith, all stances are now removed once. * Added the internal tag "maxi", which generates NPCs at a larger size than the race's normal size. Also added "mini" and "maxi" tags to multiple monsters. * When the search widget is open, if the selected item or character no longer exists, the list will now refresh automatically. * NPCs that are mimicking or personified and are not residents or allies can no longer be searched with the search widget. * When applying genes, faith bonuses will now also be refreshed. * The vehicle "Flying Nimbus" will now float on water. * Adjusted the prices, weights, and other values of various vehicles. * Adjusted generation levels and similar values when crafting items directly in build mode. * Weapon skills are now shown in the tooltips for races and classes on the character creation screen. * Replaced Sulan's image in the in-game art book with the one featured in Elin Post. * The crops "tulip" and "rose" now support dyeing. * When harvesting dyeable crops or cutting their seeds, dye information will now be inherited. Dyeable crops will also state this in their seed tooltips. * When gathering or destroying dyed plants and similar map objects, hardness, sound effects, and similar values will now reference the default material of that map object instead of the material used for dyeing. * When using dyed materials as the main material in crafting, the crafted item will also be dyed. * If a beam is redirected by the "Energy Redirection" enchantment and the target it redirects to also has "Energy Redirection", the beam will be redirected again. * When the "Goddess" or "Godhood" feat is active, theft from "wicked heart" is prevented even without a theft-prevention enchantment. * When both the "Goddess" and "Godhood" feats are active, theft is nullified. * Adjusted the "Fox Ward" feat. Its tooltip text has been changed to make it easier to understand. * Item destruction prevention from the "Magic Manners" feat is now checked for each item and character on a tile, rather than being applied to the entire tile at once. * The "Tactics" skill now slightly affects throwing damage. * The ability "Rush" can no longer be used while blind. * Added the "never forget once learned" flag to the "Taunt" stance. * Changed the dream bug level required for the "Succubus" race to learn Mischief from 50 to 20. This is also now stated in the dream bug tooltip. * Added the scythe weapon skill to the initial skills of the "Witch" class. * Named NPCs will now destroy obstacles and chase you even in towns when hostile. * Named NPCs will no longer accept summon-type items. * Named NPCs will now destroy adjacent platforms or the platform under their feet if they cannot attack an enemy due to platform height differences on maps other than bases. * Named NPCs can no longer be selected as targets of the "Blood Bond" feat. * The item "Scroll of Extermination" can now only be read while in a base. * When reading the item "Scroll of Extermination", cocoon-type monsters and hatched creatures will also be exterminated. This only applies to creatures born in this version or later. * Added a machine-slaying enchantment to the NPC "gremlin". * The NPC "scarab" will no longer multiply in permafrost. * Set the fox mask as a rare drop for the NPC "(fox) guard". * Updated the Chinese translation. * Updated the snow graphics. [Mods] (Thanks to DK) * This update includes a very wide range of Mod-related changes. Please check the Elin Modding Wiki for details. Detailed Mod-related release notes are also posted in the announcements on the Elona Discord server. https://elin-modding-resources.github.io/Elin.Docs/
fixed[Name Changes and Graphic Adjustments] * Renamed the item "ivy" to "ivy wall". * Renamed the vehicle "vehicle" to "gorgeous ride". * Renamed the NPC "Younger Sister (summoned version)" to "younger sisteroid". * (English) Renamed the skill "Eye of Mind" to "Mind's Eye". * (English) Renamed the category "Milk" to "Dairy". * (English) Renamed the drink "milk" in a carton to "carton of milk". * The furniture "parasol" now supports color changes. * Replaced the graphic for the ingredient "cheese". * Replaced the graphic for the dish "pizza". * Replaced the graphic for the item "blueberry". * Replaced the graphics for 5 flower items. * Replaced the graphics for the crops "crim" and "berry". [Fixes] * Fixed a bug related to loading moon gate file names. By DK. * Fixed an issue where, when cooking food on the ground with a fire effect, dishes whose generation rate was set to 0 could rarely be generated. * Fixed an issue where, when loading a formation from the party formation board, NPCs who had been banished and were no longer residents could still be called. * Fixed an issue where reloading a hybrid melee/ranged weapon while talismans were loaded would give you the talismans as items. * Fixed an issue where natural regeneration stopped while hanging from a gallows. * Fixed an issue where, during adventurer creation, selecting an additional race such as "bike" or "horse" and then selecting another race would leave the "Peaky" feat behind. * Fixed an issue where NPCs with the "mini" tag were generated at 1/100 size instead of 1/10 size. * Fixed an issue where, if the PC had the "Loyalty" feat, the effect of Loyalty would not activate unless the PC also had the "Defender" feat. * Fixed an issue where, when riding or parasitizing a pet with the "Anti-Magic" enchantment and casting a healing spell on the PC, the accompanying heal applied to the pet was not treated as magic. * Fixed an issue where mixing water that was neither blessed nor cursed into a stacked item would cause one item from the stack to disappear. * Fixed an issue where pref files in skin replacement folders were not loaded immediately after starting the game. * Fixed a floor decor display glitch. * Fixed an issue where the NPC "prisoner" was treated as a named monster. * Fixed an issue where NPC speed or number of actions could be limited depending on frame rate. * Fixed an issue where NPC-specific riding aptitude was not being applied. * Fixed an issue where, when generating random cooked dishes, generation of an ingredient could fail if a recipe ingredient slot used a category specification. * Fixed an issue where, if the bonus amount overflowed in war quests and similar quests, unpickupable platinum coins would appear at your feet as the reward when the quest was completed. * Fixed an issue where, if a character's unique ID overflowed, the map display could become corrupted when displaying cosplay hats. * Fixed an overflow related to the value of taxidermy. * Fixed an overflow related to damage-covering processing. * Other minor fixes and adjustments. [Notes] * Thank you very much for waiting! This is the first stable update in a month. The next Nightly period is planned to focus on the home story update. * The scrubbers currently used as optional materials in tool recipes are temporary. In the future, I am thinking of adding the "Wide Area" item trait to materials such as ores and gems. * Until now, stronger NPCs have been adjusted by giving them negative levels of the "Beast of Possibility" feat, but in the future I would also like to use the "Deviant" feat, which increases the number of ally slots used. * For the "Learning" attribute, it might be interesting to allow various enhancement options to be selected and added through research and similar systems, such as the "debuff success recheck" introduced in this update. * Nyaaaaaaaa... (the sound of craving sweets)

■ 7/2 2026 EA 23.325 Stable After updating to this stable version, many older Mods may stop working or behave strangely. If you notice unusual behavior, please try disabling your Mods first. [Highlights] * (Backer Wish) Added Mani of Machine. God Mani will appear when you visit Aquli Teola with the mortal Manis in your party. Some of the mortal Manis' skills and feats have also been adjusted. * Added machine-slaying enchantments to the "Cat" and "Younger Cat Sister" races. * Tools can now have their effective range expanded by crafting them with a scrubber as a material. * Added the "Astral Body" feat, which allows movement and attacks through walls. This feat has been given to races such as ghosts and phantoms. While inside a wall, natural HP and MP regeneration stops, and moving through walls has a chance to consume stamina. * Depending on the value of the Learning attribute, when an enemy resists a debuff, another success check may be performed. * Delicious-looking monsters such as marshmallow monsters and flans, as well as a giant fluffy cat, have been added. * Added a large number of sweets, including baked mochocho and kamiyaki. New ingredients such as creams have also been added. * Added several new vehicles and summer furniture. * The faith ability "Absorb Mana" now additionally restores MP based on maximum MP. * The faith ability "Jure's Prayer" now additionally restores HP based on maximum HP. It also grants 1 turn of invincibility. * Integrated the Mod CWL(Custom_Whatever_Loader) into Elin itself. Thank you to DK, who introduced it, and to everyone in the Mod community! [Content Additions] * Added the "Cache effects to improve performance" option to the "Experimental" tab in the settings. Also added the System category and organized related options under it. * Added the "Hydro Splitter" feat. * Added the "Deviant" feat. Given to marshmallow masses. * Added the "Godhood" feat. For Mani. * Added the "The Seven Pillars" feat. For Mani. * Added the "Cat Resistance" skill. For Mani. * Added the "Extended Sentence" enchantment. * Added the "Rider Friendly" enchantment. * Added the "Cheerful Steps" enchantment. * Added the "Freedom of Movement" enchantment. * Added the equipment "★elevating shoes". It is now a rare drop from winged golden balls and metal putits. * Added the equipment "saddle". * Added the furniture "tarp". It has also been added to the initial learned recipes. * Added the furniture "drum can bath". It has also been added to the initial learned recipes. * Added 2 types of furniture "pipe". * Added the furniture "music stand". * Added the furniture "guitar stand". * Added the furniture "miniature shrine". * Added 2 types of furniture "beach chair". * Added the furniture "ancient tomb". It has been placed in Kapul. * Added the item "rose". * Added 4 types of item "rose wall". Recipes have also been added. * Added the vehicle "shopping cart". It has been placed in Little Garden. * Added the vehicle "wheelchair". It has been placed in Little Garden. * Added the vehicle "jet wheelchair". It has been placed in Little Garden. * Added the vehicle "rubber boat". * Added the vehicle "swan ship". * Added the crop "hydrangea". * Added the crop "rose". * Added 2 types of floor decor tile "log curb". * Added 1 type of floor decor tile "brick curb". * Added the decor tile "log curb" to the initial recipes. * Added 3 graphic variations for the NPC "cat". * Added 5 monsters. * Added 1 named monster. * Added 1 cat. * Added 7 Steam achievements. [Scrubber] * Added the item trait "Wide Area". Given to ☆scrubbers. * Added "☆scrubber" to the Garagara prize pool. * "☆scrubber" can now be additionally generated at a chance in regular chests, boss chests, and other containers. Traveling merchants will also sell scrubbers. * Added scrubbers as an optional material to the recipe for the tool "watering can". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "hoe". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "shovel". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "pot of thirst". It now supports range expansion. * Added scrubbers as an optional material to the recipe for the tool "shears". It now supports range expansion. * Added the recipe for the tool "broom". It supports range expansion. * When watering in an area, tiles within the range will now also be watered even if line of sight or similar factors are blocked. [Milk] * Custard milk can no longer be used for nursing. * Milk, milk cans, and similar items are now properly treated as dairy. * Added meal traits to dairy. * Items such as dairy that can both be drunk and eaten will now only display the "Drink" interaction. * Items that can be drunk will now state this in their tooltips. * Reduced the minimum fullness gain when drinking beverages from 2 to 1. Beverages with nutrition values, such as dairy, now increase fullness by their nutrition value. * Drinking beverages now grants experience from meal traits based on nutrition. * When crafting beverages, meal traits are now added together. [Sweets] * Added the ingredient "fresh marshmallow". * Added the ingredient "custard milk". * Added the ingredient "whipped cream". * Added the ingredient "chocolate cream". * Added the ingredient "matcha cream". * Added the ingredient "custard cream". It has been added to the millstone recipes. * Added the dish "roasted marshmallow". It is set as an initially learned recipe. * Added the dish "dorayaki". * Added the dish "baked mochocho". * Added the dish "taiyaki". * Added the dish "anpan". * Added the dish "kamiyaki". * Adjusted the ingredients for the dish "cream puff". * Adjusted the ingredients for the dishes "manju" and "meat bun". * Adjusted the recipe for the dish "Caesar salad". * Adjusted the ingredients for the dish "crepe". * The NPC "patissier" will now sell creams. * The NPC "flan" will now drop "custard milk" when defeated. * The NPC "marshmallow monster" will now drop "fresh marshmallow" when defeated. * Added the ingredient category "Filling". Ingredients in the "Filling" category will no longer turn into cheese. * Heating "marshmallows" or "what it once was" in a microwave can now produce gelatin. The gelatin recipe has also been added to the initial learned recipes. * Ehekatl will now accept taiyaki as an offering. [Additions and Changes] * When eating at inns and similar places, party members will now also eat together if they are hungry. * Allies and residents will no longer use "Death Sentence" on other allies or residents. * When calculating the amount of Eco Points obtained from recycling items in a trash can, the Negotiation skill and base policies will no longer affect the result. * When the "Automatically pick up gathered items" setting is enabled, gathered items will now be picked up automatically even if they are far away. * In battlefield and extermination quests, cats other than originally hostile cats, such as lions, will no longer appear. * Slayer-type enchantments attached to bullets will now also function. * Residents who are not allies will no longer teleport to the PC on their own even if they have a mass teleport item. * First prizes in Garagara can now also sell out. * Added several vehicles to the Garagara prize pool. * HP, MP, and SP absorption effects now also apply to ranged and throwing attacks. * Reworked and unified the formulas for HP, MP, and SP absorption. For example, in the case of MP, the maximum damage dealt to the target's MP increases as the target's maximum MP increases, and the maximum amount restored to your own MP increases as your own maximum MP increases. * When viewing the map with binoculars or similar items, middle click can now toggle roofs on and off. * Furniture and similar objects that occupy multiple tiles can no longer be teleported. * The mortar can now only process seeds with an enchantment level of 1 or higher. * When changing faith, all stances are now removed once. * Added the internal tag "maxi", which generates NPCs at a larger size than the race's normal size. Also added "mini" and "maxi" tags to multiple monsters. * When the search widget is open, if the selected item or character no longer exists, the list will now refresh automatically. * NPCs that are mimicking or personified and are not residents or allies can no longer be searched with the search widget. * When applying genes, faith bonuses will now also be refreshed. * The vehicle "Flying Nimbus" will now float on water. * Adjusted the prices, weights, and other values of various vehicles. * Adjusted generation levels and similar values when crafting items directly in build mode. * Weapon skills are now shown in the tooltips for races and classes on the character creation screen. * Replaced Sulan's image in the in-game art book with the one featured in Elin Post. * The crops "tulip" and "rose" now support dyeing. * When harvesting dyeable crops or cutting their seeds, dye information will now be inherited. Dyeable crops will also state this in their seed tooltips. * When gathering or destroying dyed plants and similar map objects, hardness, sound effects, and similar values will now reference the default material of that map object instead of the material used for dyeing. * When using dyed materials as the main material in crafting, the crafted item will also be dyed. * If a beam is redirected by the "Energy Redirection" enchantment and the target it redirects to also has "Energy Redirection", the beam will be redirected again. * When the "Goddess" or "Godhood" feat is active, theft from "wicked heart" is prevented even without a theft-prevention enchantment. * When both the "Goddess" and "Godhood" feats are active, theft is nullified. * Adjusted the "Fox Ward" feat. Its tooltip text has been changed to make it easier to understand. * Item destruction prevention from the "Magic Manners" feat is now checked for each item and character on a tile, rather than being applied to the entire tile at once. * The "Tactics" skill now slightly affects throwing damage. * The ability "Rush" can no longer be used while blind. * Added the "never forget once learned" flag to the "Taunt" stance. * Changed the dream bug level required for the "Succubus" race to learn Mischief from 50 to 20. This is also now stated in the dream bug tooltip. * Added the scythe weapon skill to the initial skills of the "Witch" class. * Named NPCs will now destroy obstacles and chase you even in towns when hostile. * Named NPCs will no longer accept summon-type items. * Named NPCs will now destroy adjacent platforms or the platform under their feet if they cannot attack an enemy due to platform height differences on maps other than bases. * Named NPCs can no longer be selected as targets of the "Blood Bond" feat. * The item "Scroll of Extermination" can now only be read while in a base. * When reading the item "Scroll of Extermination", cocoon-type monsters and hatched creatures will also be exterminated. This only applies to creatures born in this version or later. * Added a machine-slaying enchantment to the NPC "gremlin". * The NPC "scarab" will no longer multiply in permafrost. * Set the fox mask as a rare drop for the NPC "(fox) guard". * Updated the Chinese translation. * Updated the snow graphics. [Mods] (Thanks to DK) * This update includes a very wide range of Mod-related changes. Please check the Elin Modding Wiki for details. Detailed Mod-related release notes are also posted in the announcements on the Elona Discord server. https://elin-modding-resources.github.io/Elin.Docs/

[Name Changes and Graphic Adjustments] * Renamed the item "ivy" to "ivy wall". * Renamed the vehicle "vehicle" to "gorgeous ride". * Renamed the NPC "Younger Sister (summoned version)" to "younger sisteroid". * (English) Renamed the skill "Eye of Mind" to "Mind's Eye". * (English) Renamed the category "Milk" to "Dairy". * (English) Renamed the drink "milk" in a carton to "carton of milk". * The furniture "parasol" now supports color changes. * Replaced the graphic for the ingredient "cheese". * Replaced the graphic for the dish "pizza". * Replaced the graphic for the item "blueberry". * Replaced the graphics for 5 flower items. * Replaced the graphics for the crops "crim" and "berry". [Fixes] * Fixed a bug related to loading moon gate file names. By DK. * Fixed an issue where, when cooking food on the ground with a fire effect, dishes whose generation rate was set to 0 could rarely be generated. * Fixed an issue where, when loading a formation from the party formation board, NPCs who had been banished and were no longer residents could still be called. * Fixed an issue where reloading a hybrid melee/ranged weapon while talismans were loaded would give you the talismans as items. * Fixed an issue where natural regeneration stopped while hanging from a gallows. * Fixed an issue where, during adventurer creation, selecting an additional race such as "bike" or "horse" and then selecting another race would leave the "Peaky" feat behind. * Fixed an issue where NPCs with the "mini" tag were generated at 1/100 size instead of 1/10 size. * Fixed an issue where, if the PC had the "Loyalty" feat, the effect of Loyalty would not activate unless the PC also had the "Defender" feat. * Fixed an issue where, when riding or parasitizing a pet with the "Anti-Magic" enchantment and casting a healing spell on the PC, the accompanying heal applied to the pet was not treated as magic. * Fixed an issue where mixing water that was neither blessed nor cursed into a stacked item would cause one item from the stack to disappear. * Fixed an issue where pref files in skin replacement folders were not loaded immediately after starting the game. * Fixed a floor decor display glitch. * Fixed an issue where the NPC "prisoner" was treated as a named monster. * Fixed an issue where NPC speed or number of actions could be limited depending on frame rate. * Fixed an issue where NPC-specific riding aptitude was not being applied. * Fixed an issue where, when generating random cooked dishes, generation of an ingredient could fail if a recipe ingredient slot used a category specification. * Fixed an issue where, if the bonus amount overflowed in war quests and similar quests, unpickupable platinum coins would appear at your feet as the reward when the quest was completed. * Fixed an issue where, if a character's unique ID overflowed, the map display could become corrupted when displaying cosplay hats. * Fixed an overflow related to the value of taxidermy. * Fixed an overflow related to damage-covering processing. * Other minor fixes and adjustments. [Notes] * Thank you very much for waiting! This is the first stable update in a month. The next Nightly period is planned to focus on the home story update. * The scrubbers currently used as optional materials in tool recipes are temporary. In the future, I am thinking of adding the "Wide Area" item trait to materials such as ores and gems. * Until now, stronger NPCs have been adjusted by giving them negative levels of the "Beast of Possibility" feat, but in the future I would also like to use the "Deviant" feat, which increases the number of ally slots used. * For the "Learning" attribute, it might be interesting to allow various enhancement options to be selected and added through research and similar systems, such as the "debuff success recheck" introduced in this update. * Nyaaaaaaaa... (the sound of craving sweets)

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Steam News / 2 July 2026

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