Full notes
Full Elewar: Fused Survivors update
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What changed
- Gameplay
- Balance
- Events
- Performance
- UI and audio
- Fixes
Elewar: Fused Survivors changes
Hi everyone! I got another big update to share, this time focussing on early game and more content! Improving the starting experience, as well as expanding on the mid/late game possibilities! There are now 12 -> 18 classes in the game together with the dual class system there is now just so much stuff to explore!
Before we go into the patchnotes, if you would like to support the Developer, you can now buy the DLC: Elewar: Fused Survivors - DONATION - Elemental Aura
This one gives the player a visual elemental aura, which changes its appearance depending on what element does the highest damage in your current run! (Does not affect gameplay)
Patchnotes:
added 25 new unlocks
added a new starter class: Hero
added a new starter class: Mirage
added a new advanced class: Mastermind
added a new advanced class: Curator
added a new advanced class: Voidwalker
Apprentice is now separated from Electrokin, with its own evolutions and a transformation
Electrokin is now its own class, unlocking later on
changed some unlock conditions for classes and their order in class selection
base movement speed of the player +25, upgrade ms reduced a little, which still makes it 10-15% buff
added 2 new relics
added 2 new blessings
added a new prophecy: That’s bad?
added a new prophecy: All in
added 3 very expensive upgrades to increase the number of burden rerolls
buffed corrupted burdens reroll blessing (-30% corruption -> -15%)
added a new corrupted benefit: "your resistance is multiplied by: 2"
fixed an epic ember spin bug with returning projectiles (If this skill still causes a crash please report the bug :) )
added an endgame unlock to have a modfilter for armor rolling
added a back button to the class and spell selection
Because there are many ways to become pretty much immortal, neither the player nor the boss would damage each other resulting very lengthy fights. Boss enrage changes:
Previously bosses doubled their damage every minute of their lifetime.
Now bosses will 2x their damage after 1 minute, 4x their dmg again after 2 minutes, and 10x their damage for every minute after that. (Only applies to midgame/endgame realms)
Hotfixed:
fixed class unlocks saying electrokin is required instead of archmage
fixed armor rolling with fixed modifiers - crash , when too many modifiers were selected
limited # of fixed mods to 4
fixed resistance in the preview tooltip for perks not being doubled, if one has the corresponding mod
fixed DPS-Preview not factoring the contamination relics effect in
fixed a bug where relic of contamination did not disable health regen
Source
Changelog.gg summarizes and formats this update. How we read updates.
