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Full notes
Full Elewar: Fused Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Balance
- UI and audio
- Performance
Elewar: Fused Survivors changes
Its finally time! Elewar: Fused Survivors full release on 21th August is closing in, so check out the BIG changelog of new stuff! (21th August 6pm CET)
If you would rather avoid spoilers on new unlocks, you can skip those patchnotes and discover everything yourself!
New major content
Dual class system
Added the unlocked ability to select a secondary class - you will gain relics and class powers of your primary and secondary class at the same time! Find the best combinations, while evolving both classes at once!
Pet inventory slot
Added a new inventory category: pets.
Item system now supports modifiers which are fixed to the item and are not rerollable or changeable, in addition to the current rerollable modifiers.
Pets will be unlocked through finishing different trial levels on the realms.
Pets can have fixed unique modifiers and a unique type of modifiers impacting events and the strength of the pet.
Corruption enters the realms
- Added a new event typeCorrupted Level-ups . Take on burdens to gather corruption and spend it to gain the new unique corruption-perks . Or let the gathered corruption spread into your realm ...
Added benefitial corruption effects based on your corruption level (Corruption freed into the realm rises the corruption level of the area).
Added corrupted enemies as the first level of the new corruption mechanic and unique advantages for the later levels.
Darkness realm now specializes in the corruption mechanic, but through new unlocks you will be able to spread even more corruption in the other realms.
Endgame
Added the legendary sixth trial to all realms (unlocked by beating darkness 5).
All classes may now evolve to level 6 (Through Heaven legendary trial level 6).
Added 7 new unlocks/crafting methods for boots and pets for Darkness trial level 6.
Added a new realm to the game: Infinity.
Armor inventory slot
Added armors to the game, those can only be obtained by using the corruption system.
An armor can have 1-8 modifiers, depending on your unlocks. You can only "reroll all mods" or "reroll the rarities of all mods" on the armor, there is no other way to craft on an armor.
Crafting methods on an armor are very expensive, and are unlocked in mid/end game.
Every time you use a crafting method on an armor, you will increase the chances for higher rarity modifiers for all future crafting methods on armor by 1%.
E.g. After rerolling the mods of an armor 100 times, you will have double the chances for magic/rare/legendary modifiers.
This increase is global, so even if you find another armor you will profit from those bonuses.
This opens up a gold sink which steadily increases players potential to craft a godlike armor, while still making the armor slot be awesome early on, albeit with a lower number of high rarity mods on it.
Status rework
Every status ailment infliction now also applies a damaging dot onto the enemy which scales based on the hit which inflicted the status, with the exception of it's critical strikes, as those will not increase the dot.
Those dots can stack up on the enemy, which will provide even more opportunities to scale your build. It is now also possible to stack up status chance over 100%. Example: with 250% chance to cause a status you will apply 2 DOT effects per hit and have a 50% chance to apply a third dot effect on the same hit. (Shoutout to Last Epoch!)
Added 3 new perks: status damage % , status dot stacks aplied +x flat (Rare, Legendary), status dot stacks applied multiplier *x (Legendary only).
RNG Seed system
Added a RNG seed system into the game.
Once unlocked you can type in your seed number and the following RNG-Events will be influenced by it: Perk Rarities, Perk types, Relic order, Epic relic encounter, all lvl-up-perk conditions, all prophecies available for chosing, golden prophecy whirl chances, square event symbols, corrupted burdens, corrupted benefits and random spawns which happen throughout the run.
(--> Yep, you can fish for a seed with a Relic right from the start of the run)
Other new content
Continued the story line.
Added LOTS of new unlocks and upgrades.
Added 4 new classes (Phantom, Trainer, Muscle, Chaos).
Added a new unlockable mechanic: super crit.
New realm events! Those trigger automatically at specific times .
Added lots of new relics.
Added new level-up perks.
Added 11 new epic versions of relics.
Added new prophecies.
Added new blessings.
Added 1 more enemy type.
- Added twitch integration to the gameviewers may vote on which prophecies are chosen. For this check out the new submenu of the options.
Boots can now have a secret slot modifier, as with the normal mods on boots, the secret slot can have most of the outcomes from weapons and helmets slots.
Added the 3rd challenge (Heaven realm).
Added the 4th challenge (Darkness realm).
Graphics
Added visual trail effects to lots of spells.
Improved visuals and feel of most of the menues, tooltips.
Improved visuals of the square event charging.
Updated the main menu visuals, also added a new option to modify its appearance based on current progress.
Updated steam assets.
Cleaned up some unlock icons.
Added and updated distinct class visuals for all classes.
Class visuals may now overlap when taking a secondary class.
Updated the tutorial, updated grasland visuals.
Quality of Life & Performance
Improved the performance, fixed teleporting when on very low fps.
Added tooltips for all lvl-up perks, which explain what the perk does in detail.
Added a some help for new players: in the realm selection menu you will now see a quest, which guides you towards powerful upgrades.
Reworked the highscore system, making it easy to add new ones. Prepare to be able to compete globally or against your steam friend list!
Tooltips for status perks and pausemenu were updated.
Reworked the internals of the unlock system menu, added descriptive header lines and rearranged all unlocks based on a thematic order.
Similarly to the new unlocks screen added header text boxes for easier upgrades menu visibility.
Added a"new" label to new items, this disappears on hovering over them.
You may now look at all possible outcomes for a secret slot in the crafting menu.
Added new stats to the pausemenu and end run statistics menu: Total spell damage, Total status damage.
Added a new stat to the tooltip for skills and pausemenu: Status potential --- this one describes how much DPS your statusses deal when compared to the spells DPS -> Status potential of 200% means your statusses deal double DPS of your normal spell hits.
Added a checkbox to save your seed between runs.
Added a cheat sheet to the potential rift menu, which reminds you of unlocked hidden fusions (Epic Rarity spell conditions).
Added a cheat sheet for epic spells to the blessing and spell selection menu.
Blessing counter is now flashing red if you have unlocked blessings but not chosen any yet.
Updated some mod descriptions to be more consistent.
Added a crafting method to remove the secret slot modifier.
Improved multi class selection by adding 2 buttons (primary/secondary) and also updated the menu visuals.
Pause menu now also shows all versions of procs and their correct stats (So if you have 40% winter curve lvl 1 and 40% winters curve on critcast, you can see the differences of lvl 40 to lvl1).
Pause menu now shows your element immunities.
Changed damage number formatting to letters (k,m,b,t,q) for easier reading in lategame.
Added checkmarks to the unlock categories showing that all unlocks in a category are completed.
Added a new pop up menues for large unlocks.
Added a new pausemenu category: Corruption. You can see your selected corruption benefits in here.
When doing the first challenge the hit box setting automatically turns on.
When doing the 2nd and 4th challenge the setting for automatic usage of utility spells turns off.
When doing the 4th challenge, camera automatically zooms out.
Secondary class now also registers a new highscore.
Hovering over an unlock for a new relic will now also show the relic's stats.
Options rework
Reworked the options menu to include categories.
Added 2 new minimap options: move minimap into the middle of the screen, and adjust minimap opacity.
Added an option to turn of all trail effects on spells.
Added an option to turn of elemental hit sounds.
Added a new experimental setting: increase game speed by up to 2.0.
Added a new setting: adjust transparency of player skills.
Added a new setting: Camera Zoom.
Added a new setting: show chances for rarities in lvl-up menu (default: turned off).
Added a virtual keyboard for typing fields while using a controller.
Added a new setting to disable game pausing when the game window is not focused.
Added a FPS-Limit setting (30, 60, 144, unlimited).
Added a new setting: Level-up Timer stops counting down at 2 seconds.
Miscellaneous
Im really curious on how many people read patchnotes in detail. If you did catch this message, can you please make a comment that starts with "Ok".
Added lots of new steam achievements.
Updated the steam page (trailer, screenshots, texts).
Added a credits page to the options menu.
Adjusted self control description.
Added lots of new sound effects.
Added 2 new songs, which are now the starting songs for the heaven and darkness realms.
Adjusted the armor text in the inventory.
Changed up the Epic rarity color a little bit on spells and relics.
Normalised some perk descriptions.
Added a little formating/text changes to the epic spell fusion confirmation.
Added a "Blessing" label to the blessings in the upgrade menu.
Leaderboards now refresh your name even if you renamed after acquiring the spot.
Class highscores now prioritise trial lvl 6 over realm.
Speedrun blessing will not skip time if the timer is currently stopped.
Balance Changes
Modified all current classes to also have a drawback to make using the dual class system have its up and downsides.
You can now reduce the difficulties of the challenges after failing to do them.
Rebalanced all utility perk values.
Rebalanced all offensive spells.
Rebalanced most of the relics.
Damage multiplier while standing now works with the "always standing relic" and "always standing blessing".
Reduced the duration of status effects to 5 seconds base.
Negative crit rate limited to -100%.
Buffed Hell starting gold bonus to 200% (from 150%).
Buffed Heaven starting gold bonus to 500% (from 300%).
Buffed Darkness starting gold bonus to 1000% (from 500%).
The scaling gold bonus per trial level is unchanged for now.
Buffed enemy scaling life numbers in the later realms.
Changed reward of elite onslaught prochecy from "reduce enemy life to 70%" to "enemies multicast is reduced to minimum".
Buffed higher rarity perk chances.
Golden prophecy whirls now always feature 4 options to choose from.
Doubled xp from elite enemies.
Bosses now enrage after 60 seconds (previously 90).
Bosses now double their damage after every enrage (previously 40% more damage).
Reduced enemy multicasts by 1 in Heaven and Darkness realm.
Rewritten the HP scaling code of monsters.
Spell deletion does not work against spells created by events/prophecies anymore.
Cant do negative dmg anymore.
Being revived by pet will not bypass current Hp being fixed at 1.
Tmp shield on kill relic now also works with status killed enemies.
Reduced enemy laser duration to 0.2 sec (from 0.3), to make it more insync with the sound effect.
Muscle now starts with 10% supercrit chance.
Corrupted benefits cannot roll the same benefit in the same selection twice.
Reduced the unlock for 3m crits to 1m crits.
Dodge will no longer be rolled before autododges are used. So now autododges will not be protected by dodge chance %.
Dot stacks for status perk now limited to 3 per run.
Perk free lvl ups for the player is banished after 5 times.
Prophecy Slower Paced is now limited to 3.
Damage of prophecies now has 40% pen, lowered the base damage to compensate.
Slightly reduced frequency of lasers during prophecy-events.
Immunity to cold/lightning benefit disabled the other one (but if you see both in the same selection, you can still take double immunity).
Disaster prophecy now spawns 2 potential rifts as the reward.
Buffed all tmp shield on status mods.
Rerolling burdens while reducing their cost now has a minimum of +0 corruption.
Reworked the magnet scaling builds.
Crafting Changes
You cannot roll the same mod again, when its already on the item -> more different items and strategies required, instead of just having 1 mod 4x.
Buffed individual item mods (e.g. Legendary perks chance 90% -> 150%).
Your old items are still usable even if they are illegal, you can play with them normaly, with 1 exception: highscores wont register.
So if you wanna claim one of the top spots in the new leaderboard categories - craft up some new sick stuff (You can also just recraft your old stuff to be legal).
Added chance for rare perks mod for helmets.
Added crafting method: add a guaranteed legendary mod to helmets.
Added damage multiplier if hit did not inflict status as a craftable mod to helmets, armors, and boots.
Changed weapon modifiers, buffed all damage values, enabled rolling percentage based modifiers on normal rarity.
Improved crafting chances for lower rarity items.
Crafting"chance for legendary perks" on items now has a variance.
Bug Fixes
Added a minimum amount value to all skills which use particle systems and scale the number of those with AoE.
Added an additional check for event-spawned enemies, if those did not spawn correctly, the event stops counting them into the objective after 10 seconds have passed.
Fixed a bug with a hidden password, which could reset your trial progress.
Fixed a crash when exiting out of the pause menu while hovering over a blessing.
Added the posibility to ignore sounds if the same effect is repeated too fast. This will further optimize endgame scenarios where hundredths/thousandths of hits were made per second, each trying to play a hit-sound effect.
Fixed tmp-shield UI elements going into the healthbar when reaching values of over 9999.
Fixed a bug with chain shock, which still showed skill animation when used by a decoy when player effects were disabled.
Fixed several cases where minimap could overlap with some menues if set to 2x size.
Corrected the lvl-up perk rarities UI to work with negative chances for a specific rarity.
Fixed a bug with crafting mods, which sometimes could spawn mod of the same modtype twice.
Fixed a bug with dmg on status / non status, if this perk was taken while it has a condition.
Fixed dps preview with dot stack perk.
Fixed a bug with pets eating enemy spells not working.
Fixed a bug where multiple procs with the same spell being proced and with the same condition did not work (Especially noticeable with procer + Corruption proc).
Fixed a bug with the most prophecy whirls taken highscore category.
Fixed a bug where chain shock could cause timescale changes on higher game speeds.
Fixed a typo with the text for enemy spell autodeletion mod.
Added a small delay to the games autopausing when losing focus on game window.
Fixed 42 runs started unlock to track and complete properly.
Corrupted vision now doesn't obstuct the prophecy whirls menus.
Fixed a bug with german text being larger than the burdens button.
Fixed a bug where UI didnt update after the player got an additional utility spell slot.
Pausemenu will not be called when the game loses focus and the game is already paused via other menus.
Fixed a bug where the relic tooltip was slighly offscreen after unlocking all the extra choices.
Fixed a bug where the 20 shield from unlocks weren't properly converted to health when playing masochist.
Fixed a bug where utility minimum level as a corrupted benefit did not work.
Fixed text overlap in challenge 2.
Superboss event from the chaos class now correctly disappears if you kill the boss before the timer runs out.
Fixed player spawn time depending on fps.
Phantom now only shows the no xp event on getting hit at most one time, instead of spamming the screen with it when hit multiple times.
Fixed a bug where armors with 8 mods caused a game freeze if you rolled all of its modifiers as normal rarity.
Fixed "reach corruption level 6 - x times" unlocks not tracking properly.
Added a small delay to getting the relic selection menu to not overlap with a possible running lvl-up window.
Adjusted blazing spot's transparency setting changes, as this spell overlaps lots of particles it behaves differently, but i've tried to reproduce the visual transparency based on the settings value.
Fixed a crash appearing when selecting "+1 relic" utility lvl-up perk.
When you load the modification of an item and the loaded version does not have a relic slot filled in yet, but the current item does have a relic -> the relic will be added to the loaded item version.
Fixed pets moving weirdly.
Fixed choose secondary class buttons not correctly disabled if the class is not unlocked.
Epic fusion menu appearance is now delayed for 0.5sec, to avoid it proccing at the same time as a lvlup.
When banishing the exact same perk twice, banish will not disappear (may still banish same perktype twice).
Corruption based events now also trigger if the timer is not going forward.
Fixed a bug where rerolling prophecies showed the wrong difficulty on the side.
Fixed game freeze related to rerolling benefits lots of times.
Fixed a possible crash when rerolling corrupted benefits.
Fixed a bug where spells which got an element tag added onto them, didn't receive an extra elemental scaling after upgrading to epic if the tag was the same as the epic spell extra element tag.
Fixed a bug where crit multi/chance efficiency modifiers didn't work properly on the level-up menu spell slot (to the far right, conditioned for only one spell).
Enemies are now immune to damage for 0.2 sec after spawning.
Super crit is now capped at 100%.
Cannot remove spells if you only have 1 spell.
Fixed a bug where the saved seed was sometimes overwritten.
Fixed a bug where Relic of Learning didnt remove any potential.
Fixed a bug where Relic of Wholeness didn't scale with base status chance.
Fixed a bug where one could let the runtimer continue event without defeating the 20minutes bosses in trial 6 realms.
Fixed a bug where epic erratic bolts which got deleted, gave you a flaring presence.
Fixed a bug where the darkness challenge was complety black if started after doing a graslands run.
Perks for damage on status hits now also display the correct number (e.g. 1.44 was visually rounded to 1.4).
Icicles created by the epic Divine Tornado spell will now behave separately from the Icicle Ruination spell, thus not triggering each others shooting attacks.
Source
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