Full notes
Full Elevated update
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What changed
- Maps
- Balance
- Gameplay
- UI and audio
Take a fall into Elevated's second map, Conveyor!! Fight your opponents as they are constructed around you, on constantly moving conveyors between dangerous laser beams - how high will you score?
Along with the new map come two new powerups!
Fire Projectiles: Your bullets will set enemies on fire for the duration, as well as create fire on the ground where they hit. Standing in the fire deals damage to both you and the enemies.
- Movement SpeedYour movement speed is increased greatly, allowing you to dodge enemies and projectiles much easier. Your dodge speed and recharge rate are also greatly increased!
A full list of changes, including balance changes and quality of life updates are listed below.
Balance Changes:
- Pulse armourDamage increased from 10 to 12. Knockback increased from 500 to 1000.
- Assault RifleBullet spread reduced from 5 to 3.5
- Tornado CannonTornado movement speed increased from 3 to 4. Tornado secondary projectile AOE increased from 3 to 3.5.
- RaygunDamage increased from 1.5 to 3.5. Fire rate reduced from 0.07 to 0.1. Electric powerup pulse damage from 8 to 2.5.
- MinigunDamage increased from 2 to 3. Starting bullet spread reduced from 5 to 2. Max bullet spread from 18 - 12. Projectile duration increased to reach opposite sides of the map.
- TurretsFire rate improved from 1 to 0.4. Reload speed increased from 3 to 2.9. Turret damage increased from 5 to 8.
- Pulse GrenadeFire rate improved from 2 to 1. Pulse AOE increased from 1.5 to 2.
- Beehive LauncherBees created from final explosion reduced from 36 to 26.
- Button Damage PowerupDamage increased from 10 to 15.
- NailgunProjectile duration increased from 0.2 to 0.25.
- SMGProjectile duration increased from 0.6 to 0.7.
- PistolProjectile duration increased from 0.8 to 1.4. Projectile speed increased from 20 to 22.
- Rainbow RifleFire rate improved from 0.4 to 0.36.
Quality of Life + bug fixes:
Increased range of collecting weapons by 10%.
Reduced Player Turret fire SFX volume.
Reduced Electric Hit SFX volume.
Fixed bug where the buzzsaw projectile did not despawn if a weapon swap occurred while out.
Improved optimisation of electric particles effects.
Increased size of play button on level select for readability.
Source
Changelog.gg summarizes and formats this update. How we read updates.
