HomeGamesUpdatesPricingMethodology
Steam News26 July 20214y ago

Elevated Map Content Updated Released!

Take a fall into Elevated's second map, Conveyor!! Fight your opponents as they are constructed around you, on constantly moving conveyors between dangerous laser beams - how high will you score?

Full notes

Full Elevated update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition23 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • UI and audio
changedTake a fall into Elevated's second map, Conveyor!! Fight your opponents as they are constructed around you, on constantly moving conveyors between dangerous laser beams - how high will you score?
addedAlong with the new map come two new powerups!
changedFire Projectiles: Your bullets will set enemies on fire for the duration, as well as create fire on the ground where they hit. Standing in the fire deals damage to both you and the enemies.
changedMovement Speed: Your movement speed is increased greatly, allowing you to dodge enemies and projectiles much easier. Your dodge speed and recharge rate are also greatly increased!
changedA full list of changes, including balance changes and quality of life updates are listed below.
changedBalance Changes:
Pulse armour: Damage1012Pulse armour: Damage increased, buffKnockback5001000Knockback increased, buffAssault Rifle: Bullet spread53.5Assault Rifle: Bullet spread decreased, nerfTornado Cannon: Tornado movement speed34Tornado Cannon: Tornado movement speed increased, buff

Take a fall into Elevated's second map, Conveyor!! Fight your opponents as they are constructed around you, on constantly moving conveyors between dangerous laser beams - how high will you score?

Along with the new map come two new powerups!

  • Fire Projectiles: Your bullets will set enemies on fire for the duration, as well as create fire on the ground where they hit. Standing in the fire deals damage to both you and the enemies.

  • Movement SpeedYour movement speed is increased greatly, allowing you to dodge enemies and projectiles much easier. Your dodge speed and recharge rate are also greatly increased!

A full list of changes, including balance changes and quality of life updates are listed below.

Balance Changes:

  • Pulse armourDamage increased from 10 to 12. Knockback increased from 500 to 1000.
  • Assault RifleBullet spread reduced from 5 to 3.5
  • Tornado CannonTornado movement speed increased from 3 to 4. Tornado secondary projectile AOE increased from 3 to 3.5.
  • RaygunDamage increased from 1.5 to 3.5. Fire rate reduced from 0.07 to 0.1. Electric powerup pulse damage from 8 to 2.5.
  • MinigunDamage increased from 2 to 3. Starting bullet spread reduced from 5 to 2. Max bullet spread from 18 - 12. Projectile duration increased to reach opposite sides of the map.
  • TurretsFire rate improved from 1 to 0.4. Reload speed increased from 3 to 2.9. Turret damage increased from 5 to 8.
  • Pulse GrenadeFire rate improved from 2 to 1. Pulse AOE increased from 1.5 to 2.
  • Beehive LauncherBees created from final explosion reduced from 36 to 26.
  • Button Damage PowerupDamage increased from 10 to 15.
  • NailgunProjectile duration increased from 0.2 to 0.25.
  • SMGProjectile duration increased from 0.6 to 0.7.
  • PistolProjectile duration increased from 0.8 to 1.4. Projectile speed increased from 20 to 22.
  • Rainbow RifleFire rate improved from 0.4 to 0.36.

Quality of Life + bug fixes:

  • Increased range of collecting weapons by 10%.

  • Reduced Player Turret fire SFX volume.

  • Reduced Electric Hit SFX volume.

  • Fixed bug where the buzzsaw projectile did not despawn if a weapon swap occurred while out.

  • Improved optimisation of electric particles effects.

  • Increased size of play button on level select for readability.

Source

Steam News / 26 July 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.