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Steam News2 March 20233y ago

Elephantasy: Flipside v1.3.1 Update

​Well, I guess you guys are lucky because you get TWO big-ish updates today! Earlier I released a patch to fix some issues with coyote time, and some of the new code was buggy and caused crashing.

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Full Elephantasy: Flipside update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixed​Well, I guess you guys are lucky because you get TWO big-ish updates today! Earlier I released a patch to fix some issues with coyote time, and some of the new code was buggy and caused crashing. That has now been fixed, thankfully, along with a few QoL changes: ELEPHANTASY: FLIPSIDE v1.3.1 PATCHNOTES Fixed bug where the game would crash when it wasn't sure what you were standing on, causing it to throw a fit. ​ Changed how the Whistle works. Normally, when using it, you can hold the jump button while flying to cycle through unlocked warps. Now, in addition to that, simply using the whistle while in a warp room will send you to the next one in the list, looping at the end. Made the key in the mountain trading post come back if you enter the room and have no keys. Changed the starting amount of green herbs in your satchel. Now players starting a new game will start with 3, not just 1, in order to offset accidental/experimental use and allow players to more easily complete the herb sidequest.

Elephantasy: Flipside changes

fixed​Well, I guess you guys are lucky because you get TWO big-ish updates today! Earlier I released a patch to fix some issues with coyote time, and some of the new code was buggy and caused crashing. That has now been fixed, thankfully, along with a few QoL changes: ELEPHANTASY: FLIPSIDE v1.3.1 PATCHNOTES Fixed bug where the game would crash when it wasn't sure what you were standing on, causing it to throw a fit. ​ Changed how the Whistle works. Normally, when using it, you can hold the jump button while flying to cycle through unlocked warps. Now, in addition to that, simply using the whistle while in a warp room will send you to the next one in the list, looping at the end. Made the key in the mountain trading post come back if you enter the room and have no keys. Changed the starting amount of green herbs in your satchel. Now players starting a new game will start with 3, not just 1, in order to offset accidental/experimental use and allow players to more easily complete the herb sidequest.

​Well, I guess you guys are lucky because you get TWO big-ish updates today! Earlier I released a patch to fix some issues with coyote time, and some of the new code was buggy and caused crashing. That has now been fixed, thankfully, along with a few QoL changes: ELEPHANTASY: FLIPSIDE v1.3.1 PATCHNOTES Fixed bug where the game would crash when it wasn't sure what you were standing on, causing it to throw a fit. ​ Changed how the Whistle works. Normally, when using it, you can hold the jump button while flying to cycle through unlocked warps. Now, in addition to that, simply using the whistle while in a warp room will send you to the next one in the list, looping at the end. Made the key in the mountain trading post come back if you enter the room and have no keys. Changed the starting amount of green herbs in your satchel. Now players starting a new game will start with 3, not just 1, in order to offset accidental/experimental use and allow players to more easily complete the herb sidequest.

Source

Steam News / 2 March 2023

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