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Steam News28 February 20233y ago

Elephantasy: Flipside v1.1 Update

Hey all! Thank you for purchasing Elephantasy: Flipside so close to launch, and for all of the support! I know it's still very early on, but I have a few (minor) bugfixes to push through today!

Full notes

Full Elephantasy: Flipside update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all! Thank you for purchasing Elephantasy: Flipside so close to launch, and for all of the support! I know it's still very early on, but I have a few (minor) bugfixes to push through today! I may have more later in the day, so stay tuned!

What changed

3 fixes0 additions2 changes0 removals
  • Store
  • Fixes
  • UI and audio
changedHey all! Thank you for purchasing Elephantasy: Flipside so close to launch, and for all of the support! I know it's still very early on, but I have a few (minor) bugfixes to push through today! I may have more later in the day, so stay tuned!
fixedFixed bug where the player could "continue" a game before having started a new game, putting them in the void. I could have made this a joke, but it really was a bug, so I just fixed the associated code. You should now be unable to select "continue" before starting a new game.
fixedFixed bug where the player could decapitate Ludos with another prop. Please don't do this. He's a good boy. Can You Pet The Dog? will take away my gaming license. Ludos' head should now stay fixed to his body, except when bouncing.
fixedHopefully(?) fixed a bug concerning time trials with an NPC. Also added indicators for where to go next in the race, to prevent confusion on the part of the player.
changedUPDATE: Also tweaked control rebinding so that: No two controls can be bound to the same button at once. Controls can now be reset to the defaults by pressing the Inventory button (Default TAB or Y) while not rebinding. UPDATE #2: Fixed an issue with collision in one room the Volcano area. This change will only affect newly started games, so if you've started a game and you find an out of bounds area, know that it's been fixed for future playthroughs.

Elephantasy: Flipside changes

changedHey all! Thank you for purchasing Elephantasy: Flipside so close to launch, and for all of the support! I know it's still very early on, but I have a few (minor) bugfixes to push through today! I may have more later in the day, so stay tuned!
fixedFixed bug where the player could "continue" a game before having started a new game, putting them in the void. I could have made this a joke, but it really was a bug, so I just fixed the associated code. You should now be unable to select "continue" before starting a new game.
fixedFixed bug where the player could decapitate Ludos with another prop. Please don't do this. He's a good boy. Can You Pet The Dog? will take away my gaming license. Ludos' head should now stay fixed to his body, except when bouncing.
fixedHopefully(?) fixed a bug concerning time trials with an NPC. Also added indicators for where to go next in the race, to prevent confusion on the part of the player.
changedUPDATE: Also tweaked control rebinding so that: No two controls can be bound to the same button at once. Controls can now be reset to the defaults by pressing the Inventory button (Default TAB or Y) while not rebinding. UPDATE #2: Fixed an issue with collision in one room the Volcano area. This change will only affect newly started games, so if you've started a game and you find an out of bounds area, know that it's been fixed for future playthroughs.

ELEPHANTASY: FLIPSIDE v1.1 PATCHNOTES

  • Fixed bug where the player could "continue" a game before having started a new game, putting them in the void. I could have made this a joke, but it really was a bug, so I just fixed the associated code. You should now be unable to select "continue" before starting a new game.

  • Fixed bug where the player could decapitate Ludos with another prop. Please don't do this. He's a good boy. Can You Pet The Dog? will take away my gaming license. Ludos' head should now stay fixed to his body, except when bouncing.

  • Hopefully(?) fixed a bug concerning time trials with an NPC. Also added indicators for where to go next in the race, to prevent confusion on the part of the player.

  • UPDATEAlso tweaked control rebinding so that: No two controls can be bound to the same button at once. Controls can now be reset to the defaults by pressing the Inventory button (Default TAB or Y) while not rebinding.UPDATE #2: Fixed an issue with collision in one room the Volcano area. This change will only affect newly started games, so if you've started a game and you find an out of bounds area, know that it's been fixed for future playthroughs.

Source

Steam News / 28 February 2023

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