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Steam News12 January 20267mo ago

Elements Divided Update 38

Hello! Another update out now that adds 2 new maps, Fortune Spin and Coliseum, makes balance changes, and fixes a few bugs.

Full notes

Full Elements Divided update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Another update out now that adds 2 new maps, Fortune Spin and Coliseum, makes balance changes, and fixes a few bugs.

What changed

5 fixes4 additions11 changes2 removals
  • Maps
  • Gameplay
  • Fixes
  • Balance
addedHello! Another update out now that adds 2 new maps, Fortune Spin and Coliseum, makes balance changes, and fixes a few bugs.
addedAdded Two new Maps
changedAdjusted rejoining Matches
removedIf you rejoin after leaving a Rounds or Time match, you are no longer forced to Spectator
fixedFixed a bug where the Supporter Pack Preview Shaders were showing Shaders not included in the Pack
fixedFixed a bug where Scythes were Grabbable

Elements Divided changes

addedHello! Another update out now that adds 2 new maps, Fortune Spin and Coliseum, makes balance changes, and fixes a few bugs.
addedAdded Two new Maps
changedAdjusted rejoining Matches
removedIf you rejoin after leaving a Rounds or Time match, you are no longer forced to Spectator
fixedFixed a bug where the Supporter Pack Preview Shaders were showing Shaders not included in the Pack

Elements Divided Update 38

Version 703

Changelog

  • Added Two new Maps

  • Fortune Spin

  • Coliseum

  • Adjusted rejoining Matches

  • If you rejoin after leaving a Rounds or Time match, you are no longer forced to Spectator

  • Fixed a bug where the Supporter Pack Preview Shaders were showing Shaders not included in the Pack

  • Fixed a bug where Scythes were Grabbable

  • Fixed a bug where you could Summon too many Air Sword Slashes

  • Fixed a bug where you could Summon infinite Meteor Ultimates

  • Fixed a bug where you could be repeatedly Grabbed by Metal Whips

  • Balance Changes

  • General

  • No ultimate charge on Perfect Block

  • Earth:

  • Add a 1s cooldown to summoning large Earth abilities after summoning a large Earth Wall

  • Reduce the control that an Earth trap has over players in it

  • The Mountain slows down your Boulders a bit

  • Make Lava Geyser linger for a while

  • Increase Range of Lava Rush

  • Water:

  • Remove the attack delay on Water Bubbles

  • Decrease wave damage, increase Wave Durability

  • Increase Ice Wall Damage, but not its Durability

  • Make Ice Wall always break on hitting player

  • Make Blood Control ignore Blocking Players

  • Increase Poison Spore Explosion Damage, Decrease Arm Time

  • Increase Plant Turret range, decrease Durability

  • Increase Vine Growth Speed

  • Plant Turrets don't give Ult Charge on Block

  • Fire:

  • Increase Fire Leap Acceleration, reduce Damage

  • Increase Uncharged Fire Arrow Speed and Block Pierce

  • Increase Fire Orb Speed and Knockback

  • Make the Charged Fire Bolt a full 4-Might move everywhere

  • Make Firestorm last longer and ignore Block

  • Increased Momentum from Lightning Dash, increased Walk Speed while using Lightning Swords

  • Increase Damage of Charged Explosive Arrow AOE

  • Split the Explosive Beam into an inner and outer Hitbox

  • Nerf Fire Pillar radius, add color volume to underground fx

  • Air:

  • Increase Air Sword slash cooldown, fix reset bug

  • Increase Air Drill durability

  • Increase Max Speed of Air Drill and Air Ball

  • Nerf Air Bomb and Air Laser, but decrease Charge Time

  • Give Storm Tornado the same 1h Speed as 2h

  • Update Spirit Sword Slash Cooldown to match Air Sword

  • Make Spirit Scythe Teleport you to Players

  • Decrease Spirit Form Range

  • Hopefully fix Air Shield Spirit Form interaction

Join our Discord to find out what's next! https://discord.gg/tYvBTbvJqc

Source

Steam News / 12 January 2026

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