Full notes
Full Elements Divided update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Store
- Gameplay
- Performance
- Maps
- Fixes
Elements Divided changes
Elements Divided Update 33 – Sub-Elements
Hello all! Elements Divided is officially in Full Release on Meta and Sub-Elements are OUT NOW! Thank you for your patience over the last few months, know that we’ve seen every single message asking “when sub elements?”. Well, part of the wait is over! We hope you enjoy playing the first four Sub-Elements Blood, Lava, Explosion, and Spirit.
Be sure to check out our new Roadmap below, including details on when the second wave of Sub-Elements, Plants, Metal, Lightning, and Storm, are set to arrive! It has been such a wild ride since April, and I’m so glad many of you have stuck around for everything, so thank you. It makes everyone at Loco Motion Devs so happy to see you’ve all spent so much time playing our game, coming up with techs and strategies, spending hundreds of hours of your own time. There is no way we could have done all of this without your help, feedback, bug reports, and more. I want to give an extra shout out to our Beta Testers who have stuck around in Early Access to keep things stable, and our Moderation Staff members who I literally would not be able to function without. THANK YOU ALL! Now go enjoy Sub-Elements! Check out the Roadmap Steam post image
Check out our Official Full Release Trailer
View store page made by VirtualBro!
Version 655
Changelog
Added Sub-Elements
Water
Blood
Blood Bow
Blood Claws
Blood Control
Blood Grapple
Blood Laser
Blood Orb
Earth
Lava
Lava Floor
Lava Geyser
Lava Rush
Lava Shuriken
Lava Stream
Lava Wave
Fire
Explosion
Explosion Beam
Explosion Blast Hands
Explosion Bow
Air
Spirit
Spirit Bolt
Spirit Form
Spirit Scythe
Half self-knockback while on the ground
Orbs (Blood Orb, Fire Orb, and Water Bubble) can now collide with Wave
Added Tournament Animals
Added Gort (Mr.Magikarp)
Added Capybara (dragonrydz)
Update Meta Version code to match Build Code (i.e from 0.1.0 to 642)
Adjusted Water Dagger to require larger motion to activate
Optimized VFX
Optimized Game Performance
Fixed a bug that caused the below Map Damage Zone in some areas to be incorrect
Fixed a bug that caused an infinite loading screen after being AFK
Fixed a bug that prevented Water Grapple from properly Grappling on Space Rings
Re-enable cursors on Water Dagger
Join us on Discord to keep up to date on what’s next!
Source
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